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Post by Trigger on Feb 8, 2005 1:02:15 GMT -5
My Current LOE Dress up BiohazardStatistics: HP: 95, EN: 55, IS: 3, Size: MWeapons: Venom Vulcan - 2 damage, Virus, 10 rounds Blood Vulcan - 2 damage, SP drain (10%), 10 rounds Cursed Sword (M) - 20 damage Chaff Wave (S) - 20 damage,PARALYZE/ 2EN Horror Sword (V) - 10 damage/EN Black Beam - 60 damage, 4 EN Dark Blessing - DESTROY:L2, 10 EN
MAP Weapons: Dark Blessing (I:4) - 100 damage, 10 ENInherent Abilities: 1) Usable by Lieutenants or Higher 2) Countershoot: Venom Vulcan, Blood Vulcan 3) Countercut 4) Black Aura: +10% HP/EN Regan Points (250): Cursed Sword: Melee:Type D:4 Dark Points: - 15 points Venom Vulcan: Ammo: Type G : 3 Dark Points : - 10 points/CS Chaff Vulcan: Ammo: Type G: 3 Dark Points : - 10 points/CS Dark Blessing: Special:Type S:7 Dark Points: - 40 points + 1 IS - 40 points Dark Blessing [MAP]: Special: Type A:7 Dark Points: - 40 points Horror Sword: EN-Based :Type S:8 Dark Points:- 40 points Blood Wave: Special: Type E:4 Dark Points: - 25 points Black Beam: EN-Based: Type C:6 Dark Points - 30 points ------------------------------------------------------------------------------ 42 Dark Points = Level 7, (84 EPs)Darkness Boosts:
- Added PARALYZE to Chaff Wave
- Changed Dark Blessing to a DESTROY:L2
- Added VIRUS on Venom Vulcan
- Added SP Drain (10%) on Blood Vulcan
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Post by Trigger on Feb 16, 2005 0:34:35 GMT -5
Not a Mech, but I thought I'd have some fun and Share it ^_^. might need some re-wording but I think you'd get the Idea GIRFunction:Sidekick: Has its own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can be used to increase your sidekick's SP pool or buy a new seishin spell. Haro may memorize up to a maximum of six seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten.Starting Max SP: 30, Maximum SP Cap: 100 Starting Seishins (0/6):- None Stupidity:- Equipped Unit's Dodge Cost is + 5. Gains +25% Damage Recivied. And EN, PC, and SP Costs is increased by +25%. Sabatoge:- Usable once per battle. Use ( Gir - 1 Damage, + 5 Target's Dodge Cost) for your attack phase. if the attack lands (Not Dodged by any means) then GIR Becomes the target's new sidekick (Overrides any exsisting Sidekicks). Cannot be reloaded. You cannot use GIR for the rest of the battle. (The target that gets hit cannot use this ability) Item Statistics:[/b] Type: Installable Class: Sidekick Cost:N/A [Not a real Sidekick]
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Post by Trigger on Feb 25, 2005 3:12:35 GMT -5
So Excited about this Mech I had to show it off ^^/ StarslayerStatistics: HP: 1,125, EN: 450, IS: 2, Move: H, Size: M, Class: BossWeapons: Speid (M) - 30 damage x 2 Blood Wave (S) - 113 damage, 4 EN Saber (MX) - 23 damage/EN Lancer (MX) - 75 damage/2 EN Beam Machine Gun (BV) - 45 damage/EN Buster Faust (BS) - 150 damage x 2, 10 EN Star Destroyer (S) - DESTROY:L2, 45 EN
MAP Weapons: Buster Launcher (BI:7) - 600 damage, 45 ENFrame: Mortar Headd[/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Beam Machine Gun 3) Countercut 4) Veil5) Hellrock Armor (Armor): Damage reduced by 75% 6) 25% HP Regen7) Nuclear Reactor(Real): +10% EN Regan 8) Shea [Fatima]9) Bunshin (2/4)10) Beam Machine Gun: +3 to Target's Dodge Cost 12) Buster Launcher: + 5 to Target's Dodge Cost 12) Star Destroyer: Pay 20 extra EN. Star Destroyer gains "Direct Attack" for that round --------------------------------------------- SheaFunction: Sidekick: Has its own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to buy a new seishin spell. Fatima may only memorize up to a maximum of four seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten. Starting Max SP: 30, Maximum SP Cap: 100 Cueernt UPs: 100Seishins (1/6):- Great Effort - 20 SP - User's UP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well. - None - None - None - None - None Systems Management:- -7 to Dodge Cost - -25% Damage Reduction Shield Tempering:- Damage reduction during shield usage is -75% instead. - User may negate a single PARALYZE attack with 2 shields, or a DESTROY attack with 5 shields. ----------------------------------------------------- Bounses:[1] - Daba Chip: +50% HP, EN. +25% Weapon Damage [2] - Ice Chip: +25% HP, EN, Weapon Damage [3] - Silmaril Chip: +50% HP,EN. +1 IS [4] - Hellrock Armor: Unit's inherent Damage Reduction or Armor is increased by 50% and is converted into Armor [5] - Nuclear Reactor(Real): Gains +10% EN Regan Inherant Weapon Costs: Blood Wave - 15 Points Lancer - 25 Points Buster Launcher - 50 Points
Base Points (300): Bunshin (2/4) - 50 points Veil - 30 points (Does not require Shields. Will Overwrite them.) 25% HP REGEN - 50 points Knight Armor - 20 points + 200 HP - 40 Points + 50 EN - 10 Points Star Destroyer - 30 points Buster Faust - 20 points Speid - 10 points Beam Machine Gun/CS - 30 points Saber - 10 points
Boost Points (150): Star Destoryer - 68 Points [Group 4] Add (S) to Star Destroyer [Group 6] Star Destroyer gains "Pay 20 extra EN. Boosted Single Hit Attack gains "Direct Attack" for that round
Buster Faust - 30 Points [Group 1] Add a (1) extra hit to Buster Faust
Lancer - 38 Points [Group 2] Reduce the EN cost of Lancer by 25%
Fatima Dress up [4 Points]: -7 to Dodge Cost - 2 Points -25% damage reduction - 2 Points
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Post by Aslan Cross on Feb 25, 2005 3:22:26 GMT -5
Not the most powerful unit ever, but boy do I love it. DERO, JOSIAH! Standard Battle Theme: Bloody Dominion Manufacturer: Zion Military Industries Model Number: ZMI-MRCAVA-000 Codename: Josiah Unit Type: Advanced Anti-GAIA MRCAVA
ZMI-MRCAVA-000 Josiah Statistics:
[/li][li] Structural Integrity: 315 [/li][li] Reactor Output: 160 [/li][li]IS: 1[/b] Size: L Movement: F/H/G [BOSS CLASS][/color] Armament: CIWS- 19 damage x3, 20 rounds Feather (PSX)- 25 damage/EN Kinesis Weapon (BSV)- 56 damage/EN Final Vesper (S)- PARALYZE, 5 EN Quantum Flare (S)- 94 damage, EN Damage, 8 EN R-Galvornika (M)- 131 damage + 56 damage Caelis Lachrimae (BSX)- 48 damage/EN Rapture of the Father- DESTROY-III, 60 ENMiscellaneous Information:
[/li][li] Command Clearance Level: Lieutenant [/li][li] Countercut [/li][li] Countershoot: CIWS, Kinesis Weapon, Caelis Lachrimae [/li][li] [HP/EN Regen] Zoe Gate: 25% [/li][li] [Barrier] Heidelberg Sphere Same effects as E-Field[/li][li] [Bunshin] RZ Dive: 1/3 [/li][li] [System] Serafina: Same effects as Direct Projection System[/li][li] [Quantum Flare:Implosion {20 EN}]: Quantum Flare gains "Direct Attack" for one turn. [/li][li] [Canceller] Breaker Canceller[/li][li] Kinesis Weapon: TDC +3 [/li][li] Final Vesper: TDC +5 [/li][li] R-Galvornika: TDC +5 [/li][li] Rapture of the Father: TDC+5 Extra Overtechnology Modifications:- Galvorn-III Frame: +50% HP - Hyper Zoe Gate: +50% EN - Maximizer: All weapons +25% damage[/color] Unit Notes: -Acquisition: Developed by ZMI, salvaged by ECCLESIA. [Haro Event Mod Prize + 1750 PCs Upgrade] -[BOSS DRESSUP] -CHIPPED: -Daba Chip (+50% HP&EN, +25% damage) [Customization Data] Aerogator Inherent Free Weapons + (S)- 75 damage, 4 EN [Quantum Flare] + (PSX)- 20 damage/EN [Feather] + DESTROY-II, 30 EN [Rapture of the Father] [Upgrade]+100 Customization Points; +50 Boost Points -30 +E-Field -90 +25% HP/EN Regen -30 +Bunshin -35 +Direct Projection System -03 +15 EN -02 +10 HP -10 +Status #2 [Final Vesper] -30 +Melee #7 [R-Galvornika] -35 +Spam #10 [Caelis Lachrimae] -30 +Variable #8 [Kinesis Weapon] -05 +Multihit #1 [CIWS] --------------------------------------- 300/300 Customization Points
[Boosts] -20 +Perfect-2: Rapture of the Father -18 +2-2: Caelis Lachrimae -08 +Perfect-1: Quantum Flare -11 +Perfect-5: Quantum Flare -15 +3-1: Kinesis Weapon -23 +3-2: Kinesis Weapon -15 +1-1: R-Galvornika -23 +1-3: R-Galvornika -03 +1-1: CIWS -04 +1-2: CIWS -05 +4-2: Final Vesper 145/150 Boost Points
Designated Pilot: Cross, Aslan Josiah [Captain][/size]
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Post by Radius on Feb 25, 2005 3:35:40 GMT -5
Boss Dressup. May retheme it eventually, but the stats are solid. Twilight LANCERStatistics: HP: 220, EN: 120, IS: 1, Move: F/H/G, Size: M, Class: BossWeapons: Divine Arm (M)- 40 damage, PARALYZE Divine Arm LANCER (V)- 15 damage x 3/2 EN Divine Arm Blast(S)- 75 damage, 4 EN/shot LANCER (BSX)- 40 damage/2 EN Graviton Crash (SX)- 90 damage/2 EN Twilight Butterfly- DESTROY:L3, EN DAMAGE 65 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: LANCER 4) EN Regen 25% 5) Offence Mode 6) N-Jammer Canceller 7) Perfect Phase Shift Armor (Armor) 8) E-Field (Barrier) 9) Zero System (System) 10) Graviton Crash: Target's Dodge Cost +3 11) Twilight Butterfly: Target's Dodge Cost +5Gundam Theme Used
300 Points
50 Points (Zero System) 50 Points (EN Regen 25%) 50 Points ((SX) 30 damage/EN, +3 DC) 40 Points (Offence Mode) 30 Points (Perfect Phase Shift Armor) 30 Points (E-Field) 30 Points ((V) 15 x 2 damage/2 EN) 10 Points ((M) 40 damage) 6 Points (30 EN) 4 Points (20 EN)
150 Boost Points
Divine Arm ((M) 40 Damage): 5 Points (Add PARALYZE)
Divine Arm LANCER ((V) 15 damage x 2): 15 Points (1 Extra Hit)
Divine Arm Blast ((S) 75 damage): None
LANCER ((BSX) 20 damage/EN): 13 Points (+100% Damage (Perfect))
Graviton Crash ((SX) 30 damage/EN, +3 DC): 25 Points (+100% Damage (Perfect)) 38 Points (+50% Damage (X))
Twilight Butterfly (DESTROY:L2, EN DAMAGE, 35 EN/attack): 20 Points (D:L3 (Perfect)) 30 Points (+5 DC (Status))[/color]
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Post by MISTER TIBBS on Feb 28, 2005 17:46:29 GMT -5
Another Boss Dressup. I don't have the money for it, and probably won't buy it, but I figured I'd post it here since it's pretty nifty. Bloody Gespenst Statistics: HP: 220, EN: 120, IS: 1, Move: F/G, Size: M, Class: BossWeapons: Neo Split Missiles (PGSV)- 30 damage/PC Powered Plasma Cutter (BM)- 70 damage x 4 Ultra Beam Cannon (B)- 180 damage, 60 rounds Enhanced Slash Ripper (PSX)- 30 damage/EN Jet Magnum Kai (SV)- 60 damage/EN Jet Magnum Kai S (S)- PARALYZE, 8 EN Homotsudan (S)- DESTROY:L2, 30 ENInherent Abilities:1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Ultra Beam Cannon 4) Damage Received -25%5) Breaker Canceller6) Waikyoku Field (Barrier)7) HP/EN Regen 25%8) Enhanced Thrusters: Dodge Cost -5 9) Jet Magnum Kai S: +10 to Target's Dodge Cost. 10) Enhanced Slash Ripper: +5 to Target's Dodge Cost. 11) Homotsudan: +5 to Target's Dodge Cost.[/color] Boss Dressup Point Usage [Aerogator Bundle] (0/300): 15 points - Variable/Rapid Weapon 30 points - Melee Weapon 25 points - Single Hit Weapon 40 points - Variable/Rapid Weapon 10 points - Status Weapon 25 points - Damage reduced by 25% 35 points - Waikyoku Field 90 points - 25% HP/EN Regen 15 points - Dodge Cost -5 06 points - +30 EN 04 points - +20 HP 05 points - Size change to M
Boss Dressup Boost Point Usage (3/150): 08 points - +50% damage boost to Neo Split Missiles 38 points - +100% damage boost and +1 hit to Powered Plasma Cutter 31 points - +50% damage boost and +50% ammo to Ultra Beam Cannon 25 points - +50% damage boost and +5 TDC to Enhanced Slash Ripper 20 points - +50% damage boost to Jet Magnum Kai 05 points - +10 TDC to Jet Magnum Kai S 20 points - (S) tag to Homotsudan
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Post by Signal on Feb 28, 2005 23:29:22 GMT -5
Boss Dress-up based on my own Fanfic... although i have yet to think of buying it or not.
Special Interdimensional General Neurolink Artificial Lifeform (SIGNAL)
Statistics: HP: 500, EN: 220, IS: 1, Move: F/G, Size: M, Class: Boss
Weapons: :-/Impact Turret - 10 damage x 3, 30 rounds :-[Vortex Sword (M) - 20 damage x 3 :-/Hellfire (S) - 75 damage, 4 EN/attack :'(Twin Judgement - 500 damage x 2, 22 EN/attack :'(Spiral Vortex (S) - DESTROY:L1, EN DAMAGE, 15 EN/attack :-[Space Divider (X) 75 damage/2 EN
MAP Attacks: :-/Hyper Accelerate Particle Crusher (BI:7) - 400 damage, 34 EN
Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Impact Turret 4) Reactive Guard: same effect as shield 5) Damage Received -25% 6) HP Regen: 25% 8) Warp Rift (1/3): Same effect as bunshin 9) Cronus System (Direct Projection System) 10) Nathaniellei (Sidekick) 11) Hyper Accelerate Particle Crusher: Target's Dodge Cost +5
------------------------------------------------------------------ Frame name: Mortar Headd Base HP/EN: 300/150 Max HP/EN: 500/220 Starting Size: M
Gained Abilities: Fatima, Shield Gained Weapon: (MX) 50 damage/3 EN - For boost purpouses, this is worth 25 points. Gained Hissatsu: (BI:7) 400 damage, 45 EN; +5 to TDC - For boost purpouses, this is worth 50 points. Avaliable Boosts: 1, 2, 4, 5 -------------------------------------------------------------------- Customization Points Distribtion(297/300) 13+14+40+50+5+35+15+20+25+40+30+10 = 297
(MX) 50 damage/3 EN - For boost purpouses, this is worth 25 points. - remove (M) tag , 13 points
14 points = 70 EN 40 points = 200 HP
-250 damage x 2, 20 EN - 40 points -10 damage x 2, 20 rounds/CS - 5 points -[ALL] Direct Projection System: 35 points -(PGSX) 25 damage, 40 rounds - 15 points -DESTROY:L1, 10 EN - 20 points -[ALL] Damage reduced by 25%: 25 points -[GUEST, MORTAR HEADD, SUPER ROBOT] 25% HP REGEN: 50 points -[ALL] Bunshin (1/3): 30 points -(M)- 20 damage x 2 - 10 points ------------------------------------------------------------------- Boost Points Distribution(144/150)
250 damage x 2, 20 EN - (40 points ) -(1) attack of any type gains +100% damage, - 20 points -Reduce the EN cost of (1) Single/Multi-hit weapon by 25%, or add +50% Ammo - 30 points
10 damage x 2, 20 rounds/CS - (5 points) -Add a (1) extra hit to any Single/Multi-Hit Attack with a base damage lower then 151. - 3 points -Reduce the EN cost of (1) Single/Multi-hit weapon by 25%, or add +50% Ammo - 4 points
(M)- 20 damage x 2 - (10 points) -Add a (1) extra hit to any Single/Multi-Hit Attack with a base damage lower then 151. - 5 points
DESTROY:L1, 10 EN - (20 points) -Add EN DAMAGE to any non (X) attack. - 10 points -Add (S) to any Non-DESTROY:L3 status weapon - 15 points
(X) 50 damage/3 EN - (25 points.) -Reduce the EN cost of (1) (X) type attack by 25% - 13 points - +50% Damage to (1) (X) type attack - 19 points
(BI:7) 400 damage, 45 EN; +5 to TDC (50 points.) -Reduce the EN cost of (1) MAP type attack by 25%, or add +50% Ammo. - 25 points ------------------------------------------------------------------ Fatima Sub-Dressup
This is an extremely simple dressup to mimic the abilities of a Fatima from the series Five Star Stories. Quite simply, you have 4 points. Each Basic Ability costs 1 point, Each Advanced ability costs 2 points. Fatima have 600 UP from which to buy their starting Seishin from. Left overs will be set in a reserve pool, and can not be transfered to pilots.
Fatima Name (Sidekick)
Function:
Sidekick: Has its own SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to buy a new seishin spell. Fatima may only memorize up to a maximum of four seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten.
Starting Max SP: 30, Maximum SP Cap: 100
UP Pool: 600
Seishins (0/6): - None - None - None - None - None - None
Systems Management: - +20% Damage - +5 to Target's Dodge Cost - None - None
Shield Tempering: - Damage reduction during shield usage is -75% instead. - User may negate a single PARALYZE attack with 2 shields, or a DESTROY attack with 5 shields. ------------------------------------------------------------------ Fatima Points Distribution(4/4)
+20% Damage - 2 points +5 to Target's Dodge Cost - 2 points
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Post by Signal on Feb 28, 2005 23:35:14 GMT -5
Posting some really broken units based from my own and old boss dress-up, these two designs from Imban. XP EVA-15Statistics: HP: 295, EN: 150, IS: 1, Move: G, Size: LL, Class: BossWeapons: Progressive Scythe (M)- 80 damage x 2 Melee (MV)- 30 damage/EN Double Positron Rifle (V)- 10 damage x 2/EN Large Positron Rifle (S)- 75 damage, 8 EN/shot Pallet Rifle (SX)- 20 damage/EN Lance of Longinus- DESTROY: L3, 1 round, Rounds LockedInherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Double Positron Cannon, Pallet Rifle 3) HP Regen 25% 4) Teleport (6/7) 5) AT Field (Barrier) 6) Umbilical Cord System (System) 7) Offense Mode 8) Lance of Longinus: Target's Dodge Cost +40Variable 3 - 35 points Spam 5 - 50 points Melee 3 - 25 points HP Regen 25% - 40 points Offense Mode - 35 points Teleport - 60 points 70 EN - 28 points 135 HP - 27 points 300/300 points High Damage Boost 4 for Lance of Longinus - 35 points Perfect Boost 4 for Lance of Longinus - 53 points V Boost 4 for Double Positron Rifle - 18 points X Boost 1 for Pallet Rifle - 25 points Perfect Boost 3 for Progressive Scythe - 13 points 144/150 boost Evangelion Frame Iblis Mark IIStatistics: HP: 140, EN: 210, IS: 1, Move: G, Size: M Class: BossWeapons: Homing Missiels (PSX)- 8 damage/EN Blade (M)- 75 damage x 2 Howling Cannon (S)- 75 damage, 8 EN/shot Focus Cannon (SV)- 20 damage/2 EN Spam Die (SX)- 30 damage/EN
MAP Weapons: Whoopass Cannon (I:10)- DESTROY: L3, 40 EN/shotInherent Abilities: 1) Orbital Frame; Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 25% 4) Sound Barrier (Barrier) 5) Trans-Phase Armor (Armor) 6) Vector Trap (3) 7) Zero Shift: Same as Bunshin (4/6) 8) Mindflow System Alpha (System) 9) Whoopass Cannon: Target's Dodge Cost +10. This attack is permanently under the effect of Direct Attack.Bunshin 1/3 - 35 points Mindflow System Alpha - 50 points Melee 1 - 10 points HP/EN Regen 25% - 50 points Sound Barrier - 25 points Trans-Phase Armor - 20 points Spam 7 - 50 points +150 EN - 60 points 300/300 points X Boost 1 to Spam Die - 25 points Perfect 1 to Whoopass Cannon - 35 points Perfect 4 to Whoopass Cannon - 53 points Perfect 3 to Blade - 5 points High Damage 2 to Blade - 8 points High Damage 1 to Blade - 11 points 137/150 boost OF Frame Given that this is an OF, and with the system counted in... Iblis Mark IIStatistics: HP: 280, EN: 420, IS: 1, Move: G, Size: M Class: BossWeapons: Homing Missiels (PSX)- 21 damage/EN Blade (M)- 195 damage x 2 Howling Cannon (S)- 195 damage, 8 EN/shot Focus Cannon (SV)- 52 damage/2 EN Spam Die (SX)- 78 damage/EN
MAP Weapons: Whoopass Cannon (I:10)- DESTROY: L3, 40 EN/shotInherent Abilities: 1) Orbital Frame; Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 25% 4) Sound Barrier (Barrier) 5) Trans-Phase Armor (Armor) 6) Vector Trap (3) 7) Zero Shift: Same as Bunshin (4/6) 8) Mindflow System Alpha (System) 9) Whoopass Cannon: Target's Dodge Cost +10. This attack is permanently under the effect of Direct Attack.*hears the SC break*
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Post by Aslan Cross on Mar 1, 2005 3:12:47 GMT -5
That's just sickening.
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