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Post by Rayearth on Feb 10, 2005 17:57:48 GMT -5
SEISHIN PHASE:- Seishin: Resupply
- Target: Self
- SP Used: 60
- Effect: 100% Ammo and EN Restoration
DEFENSE PHASE: -ATTACK PHASE:- Weapon Used: HKP Lancer Dart (SX) - 45 Damage
- Target: Giga-Float (Rand M. Guy)
- Resources Spent: 3 Rounds
- Damage Dealt: 45 * 150% = 67.5 ~ 68 HP * 3 = 204 HP
- Modifiers: Target's Dodge Cost +8
STATUS:70 / 70[/li][li]EN: [/color] 40 / 40[/li][li]PC: 100 / 100[/li][li]SP: 95 / 175[/color] [/li][li] Evil Laugh!: Ready![/li][li] Mirage Colloid: 4 Turns Remaining[/color] [/li][li] Great Effort (UP Gain Doubled, Regardless of Result)[/li][/ul][/color] ITEMS:- Hybrid Dual Sensor
- Reloader
ANTI-BEAM SHIELD: 100% ( 10 / 10 )
AMMUNITION:- Igelstellung - 20 Rounds
- 50mm Hi-Energy Beam Rifle - 8 Rounds
- HKP Lancer Dart - 0 Rounds
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Post by MISTER TIBBS on Feb 10, 2005 19:24:31 GMT -5
<Rand> "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!"
DEFENSE PHASE: Incoming: HKP Lancer Dart Action: Taken! Damage: 122 Resources Spent: None[/size]
<Rand> "OOOOOOOOOOOOOOOOOOOOOOOOOH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!"
Statistics: HP: 178/300 EN: 50/50 PCs: -/- SP: -/- Items: None Weapons: None
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Post by Rayearth on Feb 10, 2005 19:53:32 GMT -5
SEISHIN PHASE:- Seishin: Resupply
- Target: Self
- SP Used: 60
- Effect: 100% Ammo and EN Restoration
DEFENSE PHASE: -ATTACK PHASE:- Weapon Used: HKP Lancer Dart (SX) - 45 Damage
- Target: Giga-Float (Rand M. Guy)
- Resources Spent: 3 Rounds
- Damage Dealt: 45 * 150% = 67.5 ~ 68 HP * 3 = 204 HP
- Modifiers: Target's Dodge Cost +8
STATUS:70 / 70[/li][li]EN: [/color] 40 / 40[/li][li]PC: 100 / 100[/li][li]SP: [/color] 35 / 175[/li][li] Evil Laugh!: Ready![/li][li] Mirage Colloid: 3 Turns Remaining[/color] [/li][li] Great Effort (UP Gain Doubled, Regardless of Result)[/li][/ul][/color] ITEMS:- Hybrid Dual Sensor
- Reloader
ANTI-BEAM SHIELD: 100% ( 10 / 10 )
AMMUNITION:- Igelstellung - 20 Rounds
- 50mm Hi-Energy Beam Rifle - 8 Rounds
- HKP Lancer Dart - 0 Rounds
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Post by MISTER TIBBS on Feb 10, 2005 20:50:39 GMT -5
<Rand> "OOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!"
DEFENSE PHASE: Incoming: HKP Lancer Dart Action: Taken! Damage: 122 Resources Spent: None[/size]
<Rand> "OOOOOOOOOOOOOOOOOOOOOOOOOH- GACK."
*FOOOOOM. MASS DRIVER FALL DOWN GO BOOM.*
Statistics: HP: 56/300 EN: 50/50 PCs: -/- SP: -/- Items: None Weapons: None
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Post by MISTER TIBBS on Feb 10, 2005 20:54:28 GMT -5
Mission complete! One mission to go!Gold Frame Stage 3: The Fateful Decision----------------------------------- As the war draws to a close, the Sahaku family makes its bid to push Orb in to the spotlight as the new world power. Aiming to first strike against ZAFT while they are weak, the Gold Frame Amatsu sets out on to the battlefield. However the wheel of fate once more brings Rondo in contact with the Junk Guild and Serpent Tail. This meeting will be their last... Player unit: Gold Frame Amatsu, all non-System items available. Enemy Unit: Red Frame, Lowe Gear [Ensign PT Pilot (base SP, Hot Blood seishin)], 1 item of the GM's choice, 2 non-Hi-Tier items of the GM's choice. Enemy Reinforcements (Turn 3): BuCUE, Kisato Yamabuki [Classless Pilot], 3 Low-Tier items of the GM's choice, George Glenn (Sidekick): same effects as 8Terrain: Space PC Limit: 100 Objective: Defeat Red Frame. Special: Red Frame has access to 8 with base SP and seishins. Once Red Frame's PCs are halved, Gerbera Straight is disabled. On Turn 6 or later, if Gerbera Straight is disabled, Gai shows up and grants Red Frame the following attack: [/li][li] Oversized Blade- 40 damage, 1 EN/attack
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Post by Rayearth on Feb 12, 2005 17:55:25 GMT -5
[glow=Red,2,300] --- PILOT PROFILE ---[/glow] Pilot: "Rondo Sahaku" Class: Newtype Evil Semi-Psychotic Person Dude Rank: Lieutenant - Minimum Dodge Cost is 5.
- Villainy School Training: Decreases Dodge Cost and increases target's Dodge Cost.
- Lieutenant: Dodge Cost is 7, Target opponent's Dodge Cost +5
- Countercut: 2 EN or 4 PCs
- Countershot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.
- Psycho: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).
- Evil Laugh!: Negate the attack phase of a single target for one turn. Requires charging. Evil Laugh is used ONLY during the attack phase.
- Lieutenant: Usable after 4 turns.
- Maximum SP: 175
Seishin: (Rondo Sahaku has 175 SP) - Flash - 15 SP
- Great Effort - 20 SP
- Resupply - 60 SP
[glow=red,2,300] --- UNIT DATA ---[/glow] Gundam Astray Gold Frame "Ah! Matt, Sue!"(Acquisition Information Classified) Statistics: HP: 70, EN: 40, IS: 2, Move: F/G, Size: MWeapons:- Igelstellung - 3 Damage, 20 Rounds
- Maga no Ikutachi (M) - 10% EN Drain, 2 EN/Attack
[/li][li] Maga no Shirahoko (P) - 20 Damage x 2, 2 EN/Attack[/li][li] Trikeros Kai Beam Saber (BM) - 14 Damage[/li][li] 50mm Hi-Energy Beam Rifle (B) - 16 Damage, 8 Rounds[/li][li] HKP Lancer Dart (SX) - 45 Damage x 2, 3 Rounds[/li][/ul][/color] Inherent Abilities:- Usable by Ensigns or higher
- Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart
[/li][li]Countercut[/li][li]Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle[/li][li]Dodge Cost -5[/li][li] Phase Shift Armor (Armor)[/color] [/li][li] Mirage Colloid (5)[/li][li] HKP Lancer Dart: Target's Dodge Cost +5[/li][li] Maga no Shirahoko: Ignores target's armor abilities.[/li][/ul][/color] Items:- Shuffle Monshou [FROSTING - Ebanis]
- Link Combo++ [FROSTING - WesleyGibson]
(HKP Lancer Dart)[/li][/ul][/color]
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Post by MISTER TIBBS on Feb 13, 2005 19:03:01 GMT -5
PILOTLowe Gear, Junk Guild GuyClass: Personal Trooper Pilot Rank: Ensign Max SP: 93 Seishins:1) Hot BloodPilot Abilities- Dodge Cost: 13 (modded by 8.)- Countercut: 2 EN or 5 PCs- Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Ensign: Usable 8 times in a fight.- Attacker: Damage dealt +25%. SIDEKICK8, Computer AI ThingClass: Computer in a Suitcase Rank: PC Max SP: 30 Seishins:1) Aid2) Perseverance3) Concentrate4) Direct AttackSidekick AbilitiesAuto-Piloting (1):- Your Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course)Auto-Piloting (2):- If final Dodge Cost above is higher than your original Dodge Cost, then disable the above ability and gain the following: Dodge Cost -X (where X is the difference between the result of Auto-Piloting (1) and your original Dodge Cost). Example: If your Dodge Cost is 5 and Auto-Piloting resulted in a Dodge Cost of 8, then take the difference (meaning subtract) of 5 from 8. Your result will be 3, and Auto-Piloting (2) will net you a Dodge Cost modifier of -3. This Dodge Cost modifier is stackable with any other ability. MECHAGundam Astray Red FrameStatistics: HP: 85, EN: 40, IS: 3, Move: G, Size: MWeapons: Igelstellung- 24 damage, 20 rounds High Energy Ball (V)- 30 damage/EN Beam Saber (BM)- 33 damage x 2 Beam Rifle (B)- 35 damage, 8 rounds Gerbera Straight- 43 damage, 1 PC/attack Gerbera Straight- 43 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.ITEMS1) Harry Ord's Glasses 2) A-Up Unit (SC) 3) A-Up Unit (SC)
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Post by MISTER TIBBS on Feb 13, 2005 19:03:58 GMT -5
"Before we start, keep the following rules in mind. Failure to do so will result in your unit tasting the swift justice of my Zankantou."
Initiative goes to: Rayearth Prone Time is: 48 hours Math: 3X check.
"Ready? Steady? Radical fight to the high power dreams!"
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Post by Rayearth on Feb 13, 2005 21:53:28 GMT -5
DEFENSE PHASE: -"Astray Gold Frame doesn't allow for prolonged engagements - the art of using this Gundam is to strike the hardest in the shortest amount of time! So, I'm afraid that I'll have to grant you a swift death, instead of a lengthy, more agonizing one." "I am truly sorry. Ohohohoho..." ATTACK PHASE:- Weapon Used: HKP Lancer Dart (SX) - 45 Damage
- Target: Gundam Astray Red Frame (Lowe Gear)
- Resources Spent: 3 Rounds
- Damage Dealt: 45 * 200% = 90 HP * 6 = 540 HP
- Modifiers: Target's Dodge Cost +10
STATUS:70 / 70[/li][li]EN: [/color] 40 / 40[/li][li]PC: 100 / 100[/li][li]SP: 175 / 175[/color] [/li][li] Evil Laugh!: 4 Turns Remaining[/li][li] Mirage Colloid: 5 Turns Remaining[/color] [/li][li] Great Effort (UP Gain Doubled, Regardless of Result)[/li][/ul][/color] ITEMS:- Shuffle Monshou
- Link Combo++
ANTI-BEAM SHIELD: 100% ( 10 / 10 )
AMMUNITION:- Igelstellung - 20 Rounds
- 50mm Hi-Energy Beam Rifle - 8 Rounds
- HKP Lancer Dart - 0 Rounds
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Post by MISTER TIBBS on Feb 13, 2005 23:26:48 GMT -5
"Seeing as how I have no way to survive and/or win, here goes.."
*Insert Lowe Gear about to say something, before blowing up in a hail of HKP Darts. FOOOOOOOOOOOOM!*
Congratulations! You get 1000 bonus UPs, and the prizes listed below!:
- Gundam Astray Gold Frame Amatsu Mina - Forbidden Blue - Deep Forbidden - 8 - Blitz Gundam - Dreadnought Gundam (DRAGOON) -1 Prism or Hellrock Armor Chip (Your choice) -2 Assault Boost Chips -1 Nuclear Reactor (Real) Chip -1 Module Enhancement Chip -1 Ammo Capacity Upgrade Chip
"That's it for now! See you again!"
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