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Post by Umbaglo on Jan 31, 2005 10:08:12 GMT -5
"This match is using the replenishable dodging rules as found here. Both participants are to deploy using "dodging" classes, and are strongly encouraged to make more use of their dodging ability then tanking." Participants/Mechs: Mao/Shin Jaldabaoth, Trigger/Shin Jaldabaoth Format: 1v1 Location: Outside the Museum Limit: 100 Weapon PCs, 150 Dodging PCs Items: Low-Tier Perishables (+ Testing-Only Dodge Replenisher) Size: Active "Who will survive? The heat will be on!"
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Post by Trigger on Jan 31, 2005 10:14:40 GMT -5
Current Rank: LieutenantPilot Class: Heavy MetalClass Details: Starting Max SP: 93Maximum SP Cap: 185UPs: 200Current SP: 185[/b] Seishin:[1] Provoke - 35 SP - During your opponents' next turn, if any opponents attack, they MUST target you. (S)-type attacks and variants thereof must target you alone and cannot be spread out to any other target. MAP-type attacks are unaffected. "Yo Mama!"[2] Flash - 15 SP - After Casting, the FRIST Attack Received is automatically dodged at no cost "Missed Sucka!"[/s] Stamina - 30 SP - User recovers 1/3 max Dodge * For Test Only [3] Iron Wall - 40 SP - All damage received this turn is Reduced by 75%. "Gimme yer best shot!"[4] Great Effort - 20 SP - User's UP gain is doubled at the end of the battle, regardless of the result. In SAMW matches, this affects all subcharacters that are INSIDE that mech as well. "So....That's how it's done?"[5] Perserverance - 20 SP - User recovers 1/3 of maximum HP "Not down yet!."[6] Direct Attack - 20 SP - For your first attack phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If use in conjunction with (X) weapons, Only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks "Got ya!"- Dodge Cost is 13. Minimum Dodge Cost is 5
- Thick Skin: Damage Reduction based on rank: Lieutenant: Damage received -25%
- Veteran: Increased Shield usage and reduced Countercut cost.
- Countercut: 1 EN or 2 PCs
- Reinforced Shields: Increases amount of shields pilot can use, based on rank: Lieutenant: 10 extra Shields
- Counterattack: Can block and attack in the same round. Usable after X turns of charging, where X is: Level 1: 5 Turns
- Defender:[/color] While Support Defending, gain Damage Received -X, where X is: Level 1: -10%
- Heavy Metal Power: Lowers all damage received for one turn to a certain amount. Requires charging based on rank. Lieutenant: Caps all damage receieved at 3 damage. Usable after 4 turns of chargingShin Jaldabaoth
Statistics:HP: 240, EN: 80, IS: 1, Move: F/G, Size: M, Class: Hi-Tier[/color] Weapons: Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) EN Regen 10%3) Dodge Cost -10 4) Damage Received -40%[/color] Purchasing Costs: Not applicable. To acquire this unit, participate in a total of 7 SimChamber battles with Jaldabaoth. Shin Jaldabaoth will then replace the original Jaldabaoth.
Hanger Resale Value: 500 PCsItems: IS1: Repair Kit
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Post by RurouninMao on Feb 2, 2005 9:03:07 GMT -5
Pilot: Mao
ABILITY: ENHANCED HUMAN
RANK: LIEUTENANT
Current SP: 175
Seishins 1.) Direct Hit -- 20 SP (200 UP) 2.) Flash -- 15 SP (100 UP) 3.) Concentrate -- 15 SP (150 UP) 4.) Greater Stamina -- 60 SP (complete Replenish Dodge pool) 5.) Resist -- 20 SP (150 UP)
Skills & Abilities:
- Enhanced Human Level: Decreases Dodge Cost and increases target's Dodge Cost. Lieutenant: Dodge Cost is 9; Target's Dodge Cost +3.
- Countercut: 2 EN or 4 PCS
- Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used.
- Tension Gauge (Refer to the ability clarifications thread in the SimChamber Rules section for details)
- Tension Gauge: +18 to +20: Damage dealt x 2, Dodge Cost set at 5 +15 to +17: Damage dealt +50%, Dodge Cost -3 +10 to +14: Damage dealt +25% +5 to +9: Damage dealt +10% -4 to +4: No effect -5 to -9: Damage dealt -10% -10 to -14: Damage dealt -25% -15 to -17: Damage dealt -50%, Dodge Cost +3 -18 to 20: Cannot attack Modifiers -2 if you receive damage -1 if Opponent manage to dodge your attack normally -1 if Opponent used a barrier to negate your attack -1 if Shield is used to reduce damage(but can be neutralized if Barrier is used to negate the damage) +0/-0 if Dodge an Attack using Special Defensive Ability or if your Attack is negated by Special Defensive Ability +1 if Dodge an Attack normally +1 if Negates an Attack with barrier +2 if Attacks hit enemy +5 if Succesfully destroyed an opponent
- Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc). Shin Jaldabaoth
Statistics: HP: 240, EN: 80, IS: 1, Move: F/G, Size: M, Class: Hi-TierWeapons: Kishin Ken (MV)- 30 damage/EN Mahaku Kou Ken- 35 damage, 1 EN/attack Mahaku Gou Shousen (SV)- 35 damage/2 EN Mahaku Mougeki Reppa (MX)- 35 damage/EN + (V) 70 damage/5 EN[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) EN Regen 10%3) Dodge Cost -10 4) Damage Received -40%[/color] Items: IS1: Extra Gas (Dodge Replenisher)
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Post by Umbaglo on Feb 2, 2005 9:32:31 GMT -5
"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."
Initiative: Trigger Prone Time: 48 hours per side Math: 3X Check
"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"
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Post by Trigger on Feb 2, 2005 15:50:42 GMT -5
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Post by RurouninMao on Feb 3, 2005 9:19:23 GMT -5
En Regen: 8 EN
Seishin Phase: None
Defense Phase: AttacK: Mahaku Gou Shousen Action taken: Dodged (5 PC)
Tension Changed: +1 due to dodging
Attack Phase: Target: Trigger Attack: Mahaku Mougeki Reppa (MX)- 35 damage x 3 + (V) 70 damage, 8 EN used DC + 3
HP: 240 EN: 72 PC: 95/100 SP: 175/175 Tension: +1 Items: Extra Gas
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Post by Trigger on Feb 3, 2005 13:00:32 GMT -5
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Post by RurouninMao on Feb 4, 2005 8:47:38 GMT -5
En Regen: 8 EN
Seishin Phase: None
Defense Phase: AttacK: Mahaku Gou Shousen Action taken: Dodged (5 PC)
Tension Changed: +1 due to dodging -4 Due to Opponent Dodging attack
Attack Phase: Target: Trigger Attack: Mahaku Mougeki Reppa (MX)- 35 damage x 3 + (V) 70 damage, 8 EN used DC + 3
HP: 240 EN: 72 PC: 90/100 SP: 175/175 Tension: -2 Items: Extra Gas
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Post by Trigger on Feb 4, 2005 13:08:16 GMT -5
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Post by RurouninMao on Feb 5, 2005 8:12:39 GMT -5
En Regen: 8 EN
Seishin Phase: None
Defense Phase: AttacK: Mahaku Mougeki Reppa Action taken: Dodged (20 PC)
Tension Changed: +4 due to dodging -4 Due to Opponent Dodging attack
Attack Phase: Target: Trigger Attack: Mahaku Kou Ken- 35 damage, 1 EN/attack DC + 3
HP: 240 EN: 79 PC: 120/150 SP: 175/175 Tension: -2 Items: Extra Gas
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Post by Trigger on Feb 5, 2005 11:46:28 GMT -5
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Post by RurouninMao on Feb 6, 2005 8:24:00 GMT -5
En Regen: 8 EN
Seishin Phase: None
Defense Phase: AttacK: Mahaku Mougeki Reppa Action taken: Dodged (20 PC)
Tension Changed: +4 due to dodging -1 Due to Opponent Dodging attack
Attack Phase: Target: Trigger Attack: Mahaku Kou Ken- 35 damage, 1 EN/attack DC + 3
HP: 240 EN: 79 PC: 100/150 SP: 175/175 Tension: +1 Items: Extra Gas
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Post by Trigger on Feb 6, 2005 13:26:04 GMT -5
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Post by RurouninMao on Feb 7, 2005 8:10:16 GMT -5
En Regen: 8 EN
Seishin Phase: None
Defense Phase: AttacK: Mahaku Mougeki Reppa Action taken: Dodged (20 PC)
Tension Changed: +4 due to dodging -1 Due to Opponent Dodging attack
Attack Phase: Target: Trigger Attack: Mahaku Mougeki Reppa (MX)- 35 damage x 3 + (V) 70 damage, 8 EN used DC + 3
HP: 240 EN: 72 PC: 80/150 SP: 175/175 Tension: +4 Items: Extra Gas
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Post by Trigger on Feb 7, 2005 8:13:05 GMT -5
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