|
Post by Imban on Jan 5, 2005 12:59:54 GMT -5
Participants/Mechs: Radius/Grand Master Gundam, Imban/God Gundam, Gundam Maxter, Gundam Rose, Dragon Gundam, Bolt Gundam Format: 1v5 Event Match Location: Inside Colony Devil Gundam PC Limit: 100 Items: No HT for Radius, Imban's choice from the DABA Special: Radius can pilot Grand Master Gundam regardless of pilot class.
|
|
|
Post by Radius on Jan 5, 2005 13:22:44 GMT -5
Pilot Class: Personal Trooper SP: 150 Maximum SP Cap: 185 Skills & Abilities:Dodge Cost: 15 Minimum Dodge Cost: 5 Countercut: 2 EN or 5 PCs Countershoot- Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Lieutenant: Usable 10 times in a fight- Attacker: Weapon Damage +25% SeishinsDirect AttackEffect: No Secondary Defenses SP Cost: 20 SP FlashEffect: Auto Dodge SP Cost: 10 SP Sure HitEffect: Target's Dodge Cost +10 SP Cost: 25 [glow=red,2,300]------------------------------------------[/glow] Grand Master GundamStatistics: HP: 500, EN: 90, IS: 1, Size: L, Class: BossWeapons: Distant Crusher- 25 (20) damage, 1 EN/shot Darkness Shot- 20 (16) damage, 12 rounds Darkness Finger- 138 (110) damage, 5 EN/attack Heaven's Claw- 31 (25) damage x 2, 1 EN/attack Heaven's Dart (PSX)- 25 (20) damage/PC Grand Horn (V)- PARALYZE, 50 (40) damage/EN, Sustained Paralysis 1:25 Grand Thunder (S)- 100 (80) damage, PARALYZE, 5 EN/attack Grand Cannon (S)- 63 (50) damage x 4, 10 EN/shot Beam Cannon (B)- 38 (30) damage, 1 EN/shot Walter Tentacle (BS)- 38 (30) damage x 2, 3 EN/shot Walter Fang (MX)- 50 (40) damage/EN, Sustained Paralysis 1:20Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) DG Cells 3) Damage Received -40%Item Slots: 1) Prop Tank
|
|
|
Post by Imban on Jan 5, 2005 15:28:01 GMT -5
Gundam Fighter (Fake Domon Kasshu)Current SP: 180 Seishin Set: Hot Blood, Flash, Accelerate, Concentrate, Love Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% --- God GundamStatistics: HP: 75, EN: 95, IS: 2, Size: MWeapons: Vulcan- 2 damage, 20 rounds God Slash (BM)- 12 damage x 2 Machine Cannon- 5 damage x 2, 8 rounds Martial Arts (MV)- 9 damage/PC God Slash Typhoon (BSV)- 15 damage/2 PC God Field Dash (SV)- 10 damage/EN Bakunetsu God Slash (V)- 60 damage, 3 EN/attack. Requires Hyper Mode to execute. Bakunetsu God Finger- 80 damage, 5 EN/attack Sekiha Tenkyouken (S)- 250 damage, 15 EN/attack. Requires Hyper Mode to execute. Bakunetsu Tenkyou God Finger- DESTROY:L2, 20 EN/attack. Requires Hyper Mode to execute.
MAP Attacks: Choukyuu Haou Deneidan (I:5)- DESTROY:L1, 15 EN/attack. Requires Hyper Mode to execute.
Combo Attacks: Shuffle Doumei Ken (S)- DESTROY:L3, 20 EN/attack. Requires Hyper Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Vulcan 4) Hyper Mode 5) God Shadow 6) Shuffle Doumei Ken: Target's Dodge Cost +20. Requires allied Gundam Maxter, Gundam Rose, Dragon Gundam and Bolt Gundam all in Super Mode to execute.Items: 1) Mega Generator 2) G-Wall Generator
|
|
|
Post by Imban on Jan 5, 2005 15:28:17 GMT -5
Gundam Fighter (Fake Chibodee Crocket)Current SP: 135 Seishin Set: Hot Blood, Concentrate, Flash, Friendship Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% --- Gundam MaxterStatistics: HP: 80, EN: 75, IS: 3, Size: MWeapons: Gigantic Magnum- 8 damage x 2, 10 rounds Fighting Knuckle (MV)- 8 damage x 2/PC One-Two Punch (M)- 11 damage x 2 Cyclone Punch- 18 damage x 2, 3 EN/attack Burning Punch (V)- 12 damage/EN Gounetsu Machine Gun Punch (SX)- 15 damage/EN. Requires Super Mode to execute.
Combo Attacks: Shuffle Doumei Ken (S)- DESTROY:L3, 20 EN/attack. Requires Super Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Sergeants or higher 2) Shield 3) Countershoot: Gigantic Magnum 4) Super Mode 5) Shuffle Doumei Ken: Target's Dodge Cost +20. Requires allied God Gundam (any variant), Gundam Rose, Dragon Gundam and Bolt Gundam all in Super/Hyper Mode to execute.Items: 1) Mega Generator 2) A-UP(SC) 3) G-Wall Generator
|
|
|
Post by Imban on Jan 5, 2005 15:28:42 GMT -5
Gundam Fighter (Fake George de Sand)Current SP: 135 Seishin Set: Concentrate, Trust, Flash, Love, Hot Blood Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% --- Gundam RoseStatistics: HP: 50, EN: 105, IS: 3, Size: MWeapons: Vulcan- 2 damage, 20 rounds Chevalier Saber (MV)- 12 damage/PC Roses Bit (PSX)- 14 damage/EN Roses Screamer (SV)- PARALYZE, 30 damage/3 EN Roses Hurricane (V)- 40 damage/3 EN. Requires Super Mode to execute. MAP Attacks: Roses Screamer (D:3)- PARALYZE, 60 damage, 2 rounds Combo Attacks: Shuffle Doumei Ken (S)- DESTROY:L3, 20 EN/attack. Requires Super Mode to execute.[/color] Inherent Abilities:1) Mobile Fighter; Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan, Roses Bit 4) Super Mode5) Chevalier Saber: Change weapon attribute to (MX) in Super Mode. 6) Roses Hurricane: Target's Dodge Cost +5. Change weapon attribute to (SV) in Super Mode. 7) Shuffle Doumei Ken: Target's Dodge Cost +20. Requires allied God Gundam (any variant), Gundam Maxter, Dragon Gundam and Bolt Gundam all in Super/Hyper Mode to execute.[/color] Items: 1) Mega Generator 2) Mega Generator 2) G-Wall Generator
|
|
|
Post by Imban on Jan 5, 2005 15:29:04 GMT -5
Gundam Fighter (Fake Sai Saici)Current SP: 135 Seishin Set: Concentrate, Flash, Accelerate, Hot Blood, Provoke Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% --- Dragon GundamStatistics: HP: 55, EN: 65, IS: 3, Size: MWeapons: Martial Arts (MV)- 9 damage/PC Mueikyaku (MV)- 10 damage/EN Feilong Flag (P)- PARALYZE Dragon Claw (M)- 12 damage x 2 Dragon Fire (SV)- 12 damage/2 EN Houka Kyouten Juuzetsujin (V)- 15 damage/EN Shin Ryuusei Kochouken- 90 damage, 5 EN/attack. Requires Super Mode to execute.
Combo Attacks: Shuffle Doumei Ken (S)- DESTROY:L3, 20 EN/attack. Requires Super Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Sergeants or higher 2) Countercut 3) Super Mode 4) Bunshin (2/5) 5) Houka Kyouten Juuzetsujin: Target's Dodge Cost +3 6) Shuffle Doumei Ken: Target's Dodge Cost +20. Requires allied God Gundam (any variant), Gundam Maxter, Gundam Rose and Bolt Gundam all in Super/Hyper Mode to execute.Items: 1) G-Wall Generator 2) Mega Generator 3) Grapple Sensor
|
|
|
Post by Imban on Jan 5, 2005 15:29:22 GMT -5
Gundam Fighter (Fake Argo Gulsky)Current SP: 135 Seishin Set: Greater Perserverance, Direct Attack, Iron Wall, Hot Blood, Friendship Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% --- Bolt GundamStatistics: HP: 60, EN: 65, IS: 3, Size: MWeapons: Vulcan- 2 damage, 20 rounds Bolt Strike (M)- 30 damage Graviton Hammer (S)- 50 damage, 1 EN/attack Sakuretsu Gaia Crusher (SV)- 20 damage/EN Point Blank Gaia Grusher- DESTROY:L1, 10 EN/attack. Requires Super Mode to execute.
MAP Attacks: Sakuretsu Gaia Crusher (I:4)- 150 damage, 10 EN/attack. Requires Super Mode to execute.
Combo Attacks: Shuffle Doumei Ken (S)- DESTROY:L3, 20 EN/attack. Requires Super Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Sergeants or higher 2) Countershoot: Vulcan 3) Super Mode 4) Chogokin Nu-Z (Armor): Damage Received -55% 5) Sakuretsu Gaia Crusher: Target's Dodge Cost +5. If 10 or more EN is spent, change battle terrain to Ruins type for the remainder of the battle whether this attack connects or not for 3 turns. Terrain does not change if performed in space. 6) Shuffle Doumei Ken: Target's Dodge Cost +20. Requires allied God Gundam (any variant), Gundam Maxter, Rose Gundam and Dragon Gundam all in Super/Hyper Mode to execute.Items: 1) G-Wall Generator 2) Mega Generator 3) Chogokin Nu-Z
|
|
|
Post by Imban on Jan 5, 2005 15:30:25 GMT -5
Initiative: Bad Guys Prone Time: 48 Hours
Fight It Out!
|
|
|
Post by Radius on Jan 5, 2005 16:38:06 GMT -5
Seishin Phase: Seishin Cast: Direct Attack, Sure Hit Seishin Effects: No Secondary Defenses, + 10 DC Seishin Cost: 20, 25
Defense Phase: Attacking Weapons: - Action Taken: - Damage Recieved: - Resources Spent: -
Attack Phase: Weapon Used: Grand Thunder Damage Dealt: PARALYZE Targets: The Shuffle Alliance Mods: + 10 DC, No Secondary Defenses Resources Spent: 5 EN
Overload Phase #1: Weapon Used: Grand Thunder Damage Dealt: PARALYZE Targets: The Shuffle Alliance Mods: - Resources Spent: 5 EN
Overload Phase #2: Weapon Used: Grand Thunder Damage Dealt: PARALYZE Targets: The Shuffle Alliance Mods: - Resources Spent: 5 EN
Overload Phase #3: Weapon Used: Grand Thunder Damage Dealt: PARALYZE Targets: The Shuffle Alliance Mods: - Resources Spent: 5 EN
Overload Phase #4: Weapon Used: Grand Thunder Damage Dealt: PARALYZE Targets: The Shuffle Alliance Mods: - Resources Spent: 5 EN
Overload Phase #5: Weapon Used: Grand Thunder Damage Dealt: PARALYZE Targets: The Shuffle Alliance Mods: - Resources Spent: 5 EN
Overload Phase #6: Weapon Used: Grand Thunder Damage Dealt: PARALYZE Targets: The Shuffle Alliance Mods: - Resources Spent: 5 EN
Overload Phase #7: Weapon Used: Grand Thunder Damage Dealt: PARALYZE Targets: The Shuffle Alliance Mods: - Resources Spent: 5 EN
Overload Phase #8: Weapon Used: Grand Thunder Damage Dealt: PARALYZE Targets: The Shuffle Alliance Mods: - Resources Spent: 5 EN
Overload Phase #9: Weapon Used: Grand Horn Damage Dealt: 1400 Targets: Argo Gulski Mods: - Resources Spent: 28 EN
HP: 500/500 EN: 17/90 SP: 105/150 PC: 100/100
Overloads: 1/10
Weapons: Darkness Shot: 10/10
|
|
|
Post by Imban on Jan 5, 2005 16:49:00 GMT -5
Fake Domon Phase
Defense Phase Incoming Attacks: Grand Thunder x9 Actions Taken: Take all Damage Taken: PARALYZE Resources Spent: -
Attack Phase Attack Used: Bakuretsu God Finger Damage Dealt: 80 Modifiers: +5 DC Resources Spent: 5 EN
Statistics
God Gundam
HP: 75/75 EN: 95/95 PC: 100/100 SP: 180/180
Hyper Mode: Inactive God Shadow: 2 charges, 4/5 charged
Vulcan: 20/20 Machine Cannon: 8/8
|
|
|
Post by Imban on Jan 5, 2005 16:52:06 GMT -5
Fake Chibodee Phase
Defense Phase Incoming Attacks: Grand Thunder x9 Actions Taken: Take All Damage Taken: PARALYZE Resources Spent: 0
Attack Phase Attack Used: Burning Punch (V) Damage Dealt: 60 Modifiers: +5 DC Resources Spent: 5 EN
Statistics
Gundam Maxter
HP: 80/80 EN: 75/75 PC: 100/100 SP: 135/135
Super Mode: Inactive
Gigantic Magnum: 10/10
|
|
|
Post by Imban on Jan 5, 2005 16:54:23 GMT -5
Fake George Phase
Defense Phase Incoming Attacks: Grand Thunder x9 Actions Taken: Take All Damage Taken: PARALYZE Resources Spent: 0
Attack Phase Attack Used: Roses Screamer (D:3) Damage Dealt: PARALYZE Modifiers: +5 DC Resources Spent: 1 round
Statistics
Gundam Rose
HP: 50/50 EN: 105/105 PC: 100/100 SP: 135/135
Super Mode: Inactive
Vulcan: 20/20 Roses Screamer: 2/2
|
|
|
Post by Imban on Jan 5, 2005 16:57:54 GMT -5
Fake Sai Phase
Seishin Phase Seishin Used: Concentrate, Accelerate, Provoke SP Cost: 55 SP
Defense Phase Incoming Attacks: Grand Thunder x9 Actions Taken: Dodge, Bunshin x2, Dodge, Dodge, Bunshin x2, Dodge, Dodge Damage Taken: 0 Resources Spent: 32 PCs, 4 Bunshin charges
Attack Phase Attack Used: Feilong Flag (P) Damage Dealt: PARALYZE Modifiers: +5 DC Resources Spent: -
Statistics
Dragon Gundam
HP: 55/55 EN: 65/65 PC: 68/100 SP: 80/135
Super Mode: Inactive Bunshin: 0/2 charges, 4/5 charging
|
|
|
Post by Imban on Jan 5, 2005 17:03:09 GMT -5
Fake Argo Phase
Defense Phase Incoming Attacks: Grand Thunder x9, Grand Horn Actions Taken: Take all and DIE. Damage Taken: 630 Resources Spent: Bolt Gundam
Statistics
Bolt Gundam
HP: -570/60 EN: 65/65 PC: 100/100 SP: 135/135
Super Mode: Inactive
Vulcan: 20/20
|
|
|
Post by Radius on Jan 5, 2005 17:11:26 GMT -5
Seishin Phase: Seishin Cast: Flash, Direct Attack, Sure Hit Seishin Effects: Auto Dodge, No Secondary Defenses, + 10 DC Seishin Cost: 10, 20, 25
Defense Phase: Attacking Weapons: Feilong Flag Action Taken: Flash Damage Recieved: - Resources Spent: -
Attack Phase: Weapon Used: Grand Cannon Damage Dealt: 63 x 4 Targets: Sai Mods: + 10 DC, No Secondary Defenses Resources Spent: 10 EN
HP: 500/500 EN: 7/90 SP: 50/150 PC: 100/100
Overloads: 1/10
Weapons: Darkness Shot: 10/10
|
|