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Post by CowboyJohnny on Dec 17, 2004 10:20:56 GMT -5
Participants: Maullar, Radius, Ryune, Tavish, and Imban. Event rules are found here, but here are a couple very incomplete reminders: Mechs: Aestivalis Land, Artillery, or Aerial Frame only. PC limit (player): 150/unit Items: Low-tier, no Large Generators. Terrain: Land Primary mission: Destroy the Walking Stick. Secondary mission: Eliminate as many Jovian autonomous types in the region as possible. Losing condition: Walking Stick is not destroyed by end of turn 12. Participants, deploy!
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Post by MaullarMaullar on Dec 17, 2004 15:13:32 GMT -5
Name: Karen Ichijou Gender: Rank: Lieutenant Pilot Class: Grendizer Pilot Warrior Seishins:-Greater Perseverance -Flash -Iron Wall - Spirit-Exhaust -Substitute SP: 200 UPs: 445 Aestivalis Artillery FrameStatistics: HP: 50 75, EN: 30 45, IS: 3, Move: G, Size: SWeapons: Missiles (PGSV)- 8 12 (22) damage/PC 120mm Cannon (APFSDS) (V)- 20 30 (40) damage, 10 rounds 120mm Cannon (HE)- 40 60 (70) damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: 120mm Cannon (APFSDS) 3) IFS 4) Distortion Field (Barrier) 5) Frame Switch (Land/Aerial/0G/Lunar) 6) Gravity Wave Beam 7) Artillery Frame: Dodge Cost +5, Damage Received -25%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Aestivalis Artillery Frame item. Aestivalis Artillery Frame will then be available to use.Items:-A-Up (S) -Hybrid Dual Sensor -A-Up (C)
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Post by Radius on Dec 17, 2004 22:27:17 GMT -5
Pilot InfoName - RadiusPilot Class - Ninja SenshiRank - LieutenantSP: 120Skills & Abilities:- Dodge Cost is 10. - Minimum Dodge Cost is 5. - Countercut: 1 EN or 4 PCs - Bunshin: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. Lieutenant: Can be used 10 times per fight.- Stealth: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). Lieutenant: Can be used once every 4 turns.Seishins- Greater Perserverance - Flash - Provoke [glow=red,2,300]------------------------------------------[/glow] Aestivalis Land FrameStatistics: HP: 60 (35), EN: 35 (20), IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 16 (6) damage x 2 Immediate Knife (M)- 24 (14) damage Rapid Rifle- 30 (20) damage, 10 rounds Pinpoint Attack- 35 (25) damage, 2 EN/attackInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch (Aerial/0G/Artillery/Lunar) 7) Gravity Wave Beam 8) Land Frame: Aestivalis Land Frame can't be used in space.Item Slots:1) A-Up Unit (S) 2) Prop Tank 3) A-Up Unit (C)[/color]
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Post by Tavish on Dec 18, 2004 19:28:32 GMT -5
PINGX-005[/color] "Your escort has arrived!" Panzer Dragoon[/b] Training: Heavy Metal; Lieutenant Prowess: 115 (185 maximum) Techniques: [/li][li] Full Armor Gird - 30 Prowess to Execute; Quarter all damage for a turn. [/li][li] Run the Lance - 10 Prowess to Execute; Dodge first attack received. Negated by Direct Attack. [/li][li] Valiance - 15 Prowess to Execute; First attack taken is reduced to 1 damage. Aestivalis Land FrameStatistics: HP: (60) 35, EN: (35) 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attackInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch (Aerial/0G/Artillery/Lunar) ... disabled, dammit! 7) Gravity Wave Beam ... weakened, yay! 8) Land Frame: Aestivalis Land Frame can't be used in space. X) Shields! I put them there!Purchasing Cost: 150 PCsItem Slots:A-Up Unit (S) Installable Shield Repair Kit
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Post by Ryune Zoldark on Dec 18, 2004 23:23:08 GMT -5
"I will destroy that thing even if it's the last thing I'll do!" Aestivalis Artillery FrameDesignated Pilot: Tatyana Ivanova. Current Rank: Lieutenant. Pilot Class: Personal Trooper Pilot SP: 185. Skills & Abilities: - Dodge Cost is 15. - Minimum Dodge Cost is 5. - Countercut: Pay 2 EN or 5 PCs. - Countershoot: Shoot down (negate) a single enemy (P) Type weapon with any weapon usable for Countershoot purposes. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Private: Usable 2 times in a fight. Corporal: Usable 4 times in a fight. Sergeant: Usable 6 times in a fight. Ensign: Usable 8 times in a fight. Lieutenant: Usable 10 times in a fight. - Attacker: Damage dealt +25% Seishins: - Flash - Hot Blood - Direct Attack - Concentrate - Resist - Iron Wall Statistics: HP: 75 EN: 45 IS: 3 Move: G Size: S- A-Up Unit (S) - A-Up Unit (C) - A-UP Unit (C) Weapons:
Missiles (PGSV) - 8 (30) damage/PC 120mm Cannon (APFSDS) (V) - 20 (45) damage, 10 rounds 120mm Cannon (HE) - 40 (70) damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: 120mm Cannon (APFSDS) 3) IFS 4) Distortion Field (Barrier) 5) Frame Switch (Land/Aerial/0G/Lunar) 6) Gravity Wave Beam 7) Artillery Frame: Dodge Cost +5, Damage Received -25%
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Post by Imban on Dec 19, 2004 12:06:48 GMT -5
Subclass 1: Mazinger Pilot Rank : LieutenantCurrent SP : 150Current Spirit Powers : Mercy (10 SP)Flash (10 SP)Iron Wall (30 SP)Greater Perserverance (40 SP)Skills and Abilities- Dodge Cost is 27. Minimum Dodge Cost is 17. - Countercut: 3 EN or 8 PCs- Kiai: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a damage received -2%, damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.- Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP.-50% HP and below: Damage Received -45%; Weapon Damage +25% -40% HP and below: Damage Received -55%; Weapon Damage +50% instead -30% HP and below: Damage Received -65%; Weapon Damage +75% instead -20% HP and below: Damage Received -75%; Weapon Damage +100% instead- Mazin Power: - Only usable in units with the inherent ability Mazin Power. - After four turns, Damage Received -30%, Weapon Damage +30%. - When active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY L1 attacks for 25% of max HP, DESTROY L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid.--- Aestivalis Artillery FrameStatistics: HP: 90, EN: 30, IS: 3, Move: G, Size: SWeapons: Missiles (PGSV)- 8 damage/PC 120mm Cannon (APFSDS) (V)- 20 damage, 10 rounds 120mm Cannon (HE)- 40 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: 120mm Cannon (APFSDS) 3) IFS 4) Distortion Field (Barrier) 5) Frame Switch (Land/Aerial/0G/Lunar) 6) Gravity Wave Beam 7) Artillery Frame: Dodge Cost +5, Damage Received -25%Items: 1) A-UP(C) 2) A-UP(C) 3) Gundarium Beta
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Post by CowboyJohnny on Dec 19, 2004 12:54:08 GMT -5
As expected, once the Aestivalis team enters sight of enemy territory, a team of Jovians leaps to the attack. Jovian Lizard AI: 20 PCs/unit Cannot block or support defend. Jyuro x5 HP: 25, EN: 10 Weapons: Machinegun - 4 damage Tackle (M) - 18 damage Inherent Abilities: 1) Dodge Cost is 10 2) Tackle: If this attack is countercut, this unit receives an attack by the CC-ing weapon during its next defense phase. Batta x5 HP: 20, EN: 5 Weapons: Laser Gun - 6 damage Tackle (M) - 25 damage Small Missile (PGSV) - 3 damage/PC Large Missile (P) - 20 damage Inherent Abilities: 1) Dodge Cost is 5 2) Distortion Field (Barrier) 3) Tackle: If this attack is countercut, this unit receives an attack by the CC-ing weapon during its next defense phase.
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Post by CowboyJohnny on Dec 19, 2004 12:56:49 GMT -5
Initiative: Players Prone limit: Team, 48 hours
Ichi, ni, san, shi, go!
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Post by Radius on Dec 19, 2004 13:01:56 GMT -5
EN Degen: -1
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
"First wave's not all that strong. They're probably saving the tough stuff for the last line of defense"
Attack Phase: Weapon Used: Wired Fist Target: Batta #1 Damage Dealt: 16 x 2 Mods: - Resources Spent: -
HP: 60/60 EN: 34/35 SP: 120/120 PC's: 150/150
Bunshin: 10/10 Stealth: 1/4
Items: Prop Tank
Weapons: Rapid Rifle: 10/10
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Post by MaullarMaullar on Dec 19, 2004 13:42:57 GMT -5
EN Degen - 2
P.S. PHASE Seishin Used: - Target: - SP Used: 0 Effect: -
DEFENSE PHASE:
Attacking Weapon #1: - Action Taken: - Damage Taken: 0 Resources Spent: - [/color]
ATTACK PHASE:
Weapon Used: Missile (PGSV) Target(s): Jyuro 1 Damage Dealt: 22 Resources Spent: 1 PC Status Effect: - Modifiers: +3 DC, x1.5 CC [/color] Statistics:
HP: 75/75 EN: 43/45 PCs: 149/150 SP: 200/200
Potential: None Ki-Ai: 0/25
Weapons: Cannon (APFSDS) - 10/10 Cannon (HE) - 6/6[/color]
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Post by Tavish on Dec 19, 2004 18:12:14 GMT -5
PINGX-005"I didn't really equip this thing for offense..." "Let's just try to break through!" Regeneration Phase[/color] EN Degeneration:[/color] -1 (34) Seishin PhaseSeishin Used: --- SP Spent: --- Target: --- Effect: --- Defense PhaseAttack #1: --- Attacking Weapon: --- Response: --- Damage: --- Resources Spent: --- Attack PhaseWeapon Used:[/color] Immediate Knife (M)Target:[/color] Batta #1 Damage:[/color] 14 Modifiers:[/color] --- Resources Spent:[/color] --- Current Status[/color] Mecha:[/color] Aestivalis Form:[/color] Land Frame HP:[/color] 60 / 60 EN:[/color] 34 / 35 SP:[/color] 115 / 115 PC:[/color] 150 / 150 Weapons:[/color] Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attack Shields: 15 / 15 Shields Items: A-Up Unit (S), Installable Shield, Repair Kit Effects:[/color] --- Unverletzlich:[/color] 1 / 4 turns
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Post by Ryune Zoldark on Dec 19, 2004 22:56:02 GMT -5
Degeneration Phase:
EN -2 (43)
"Let us just get them out of the way."
Attack Phase:
Attack Used: 120mm Cannon APFSDS (V). Target: Batta 1. Damage Dealt: 45. Resources Used: 1 round of ammunition. Status Effect: N/A. Dodge Modifier: N/A.
Statistics:
HP: 75/75 EN: 43/45 PC: 150/150 SP: 185/185
Weapons: 120mm Cannon (APFSDS) - 9/10rounds 120mm Cannon (HE) - 6/6 rounds
Overload - 10/10
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Post by Imban on Dec 20, 2004 1:30:04 GMT -5
Regeneration Phase EN: -2 (28)
"Explode!"
Attack Phase Attack Used: 120mm Cannon (HE) Damage Dealt: 60 Target: Jyuro 1 Resources Spent: 1 round
Statistics
Aestivalis Artillery Frame
HP: 90/90 EN: 28/30 PC: 150/150 SP: 150/150
Kiai: 0/25 Potential: None
120mm Cannon (APFSDS): 10/10 120mm Cannon (HE): 5/6
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Post by CowboyJohnny on Dec 20, 2004 7:04:42 GMT -5
DEFENSE PHASE (Jyuro 1): Action: Take missile (22 HP), dodge cannon (10 PCs) DEFENSE PHASE (Batta 1): Action: D-Field Wired Fist x2 (16 HP, 4 EN), dodge knife and cannon (10 PCs) ATTACK PHASE (Jyuro 1-3): Weapon: Tackle (M) - 18 damage Target: Ping ATTACK PHASE (Jyuro 4-5): Weapon: Machinegun - 4 damage Target: Ping ATTACK PHASE (Batta 1-2): Weapon: Large Missile (P) - 20 damage Target: Imban ATTACK PHASE (Batta 3-5): Weapon: Laser Gun - 6 damage Target: Imban
As the border units make probing attacks, reinforcements begin to arrive from nearby. Jyuro x5 HP: 25, EN: 10 Weapons: Machinegun - 4 damage Tackle (M) - 18 damage Inherent Abilities: 1) Dodge Cost is 10 2) Tackle: If this attack is countercut, this unit receives an attack by the CC-ing weapon during its next defense phase. -Turn 1 Wave- Jyuro 1: HP 3/25 PCs 10/20 Jyuro 2: HP 25/25 PCs 20/20 Jyuro 3: HP 25/25 PCs 20/20 Jyuro 4: HP 25/25 PCs 20/20 Jyuro 5: HP 25/25 PCs 20/20
Batta 1: HP 4/20 EN 1/5 PCs 10/20 Batta 2: HP 20/20 EN 5/5 PCs 20/20 Batta 3: HP 20/20 EN 5/5 PCs 20/20 Batta 4: HP 20/20 EN 5/5 PCs 20/20 Batta 5: HP 20/20 EN 5/5 PCs 20/20
-Turn 2 Wave- Jyuro 6: HP 25/25 PCs 20/20 Jyuro 7: HP 25/25 PCs 20/20 Jyuro 8: HP 25/25 PCs 20/20 Jyuro 9: HP 25/25 PCs 20/20 Jyuro 10: HP 25/25 PCs 20/20
Jovians destroyed: 0 End of Turn: 1
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Post by Radius on Dec 20, 2004 7:37:08 GMT -5
EN Degen: -1
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
Support Defense: Ping Attacking Weapons: Tackle x 3, Machine Gun x 2 Action Taken: CC x 3, Take x 2 Damage Taken: 8 Resources Spent: 3 EN
"Hyper little buggers, ain't ya? Dodge this!"
Attack Phase: Weapon Used: Wired Fist Target: Batta #1 Damage Dealt: 16 x 2 Mods: - Resources Spent: -
HP: 52/60 EN: 30/35 SP: 120/120 PC's: 150/150
Bunshin: 10/10 Stealth: 2/4
Items: Prop Tank
Weapons: Rapid Rifle: 10/10
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