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Post by Trigger on Dec 5, 2004 12:03:55 GMT -5
Stock Solaris:
- No Dress Ups
- Mechs of 45 HP and Ranked Corp and Lower Only. (Before Items)
- 150 PCs
- No High Teir Items
- the Arena will be Selected at random
- Bushin Starts at 2EN.
The Combatants of today's contest will be : - Mechalomaniac - Aile Strike
- Veshin - Shield Liger
- Arkady - Wing Gundam
- Berrik - Jegan
Today We're Fighting in the Jungle. Where the trees are dence and the mpuntains overlook everything. So watch out, there maybe a mech right afront of you. Arena: The JungleEffects:[/color] Thick Jungle:Non-Class Dodge Cost Mods on Weapons are Negated. Lay and Wait: pay 10 PCs, negate all attacks that have been shot at you for 1 turn, lose your attack phase. This Cost Maybe not be reduced by any means. "Now, Let's See the Players enter the arena"
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Post by Berrik on Dec 5, 2004 14:28:32 GMT -5
NewtypeStarting Max SP: 88 Maximum SP Cap: 175 Skills & Abilities- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turnsConversion Cost: 1400 PCs Series of Origin: Mobile Suit GundamCurrent SP: 165 SeishinsSeishins 1) Trust 2) Resist 3) Flash 4) Direct Attack 5) Great Effort 6) JeganStatistics: HP: 30 (80), EN: 15 (45), IS: 4, Size: MWeapons: Vulcan Pod- 2 (22) damage, 20 rounds Grenade (PSV)- 3 (23) damage/PC Beam Saber (BM)- 8 (28) damage Beam Rifle (B)- 10 (30) damage, 10 rounds Missile (PG)- 10 (30) damage x 2, 4 roundsInherent Abilities: 1) Usable by anyone 2) Shield: Missile 3) Countercut 4) Countershoot: Vulcan Pod, Beam RiflePurchasing Cost: 70 PCsEvolution: Stark JeganOmake: Hobby Hi-ZackStark Jegan: 0/3 Status HP: 80 EN: 45 PC: 150 SP: 165 Shields: 10 Vulcan Pod: 20 rounds Beam Rifle: 10 rounds Missile: 4 rounds IS1>A-UP(SC) IS2>A-UP(SC) IS3>Flash System IS4>Reloader
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Post by Mechalomaniac on Dec 6, 2004 10:50:36 GMT -5
Showa IkeliGundam FighterStarting Max SP: 90 Current Max SP: 180 Maximum SP Cap: 180Skills & Abilities:- Dodge Cost is 10. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs- Only ones able to pilot Mobile Fighters.- Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit.To activate at Turn 2, pay 20% of your total allocated PC Limit.To activate at Turn 3, pay 10% of your total allocated PC Limit.You can choose to activate at Turn 4 or thereafter for no cost.Super/Hyper Mode is automatically activated when your HP drops below 50%.(Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25(Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% Seishin:Concentrate (15): -5 to dodge cost, +5 to target's dodge cost for one turn. Flash (10): After casting, the FIRST attack received is automatically dodged at no cost. Direct Attack (20): For your first attack phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If use in conjunction with (X) weapons, Only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks. Greater Perseverance (40): User recovers all HP. Iron Wall (30): All damage you receive this turn is reduced by 75%. GAT-X105+AQM/E-X01 Aile Strike GundamStatistics: HP: 45, EN: 25, IS: 2, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 23 (12) damage x 2 (x3) 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Dodge Cost -5 6) Phase Shift Armor (Armor)Battle Theme:T.M.Revolution - INVOKE Status: HP: 45/45 EN: 25/25 PCs: 150/150 SP: 180/180 Shields: 10/10 IS1: Link Combo (applied to Beam Saber) IS2: Grapple Sensor
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Post by Arkady on Dec 6, 2004 11:58:46 GMT -5
Pilot: Alucard Gundam Fighter Starting Max SP: 90 Current Max SP: 90 Maximum SP Cap: 180 Skills & Abilities: - Dodge Cost is 10 Min dodge cost is 5 - Countercut: 1 EN or 3 PCs - Only ones able to pilot Mobile Fighters. - Super/Hyper Mode Activation Unit must have the Super/Hyper Mode ability to be able to activate. To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost. Super/Hyper Mode is automatically activated when your HP drops below 50%. (Super Mode: Weapon Damage +25%, Damage Received -25%, Dodge Cost -3, all (M) attacks gain: Target's Countercut Cost x1.25 (Hyper Mode: Weapon Damage +50%, Damage Received -50%, Dodge Cost -5, all (M) attacks gain: Target's Countercut Cost x1.5 Martial Arts Mastery: Gains Countercut ability in any unit as long as it has at least one (M) attack. -Type Weapon Damage +25% Seishin: Iron Wall Effect: All damage you receive this turn is reduced by 75%. Statistics: SP Cost: 30 SP Flash Effect: The FIRST attack received is automatically dodged at no cost. Statistics: SP Cost: 10 SP Alternate Name: Hirameki ----------------------------------------------------------------------- Gundam Deathscythe Statistics: HP: 35, EN: (25)75, IS: 3, Size: M Weapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Buster Shield (P)- 10 damage Beam Scythe (BM)- 31 damage Beam Scythe Combo (B)- 44 damage, 2 EN/attack Inherent Abilities: 1) Usable by Corporals or higher 2) Shield: Buster Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Hyper Jammer 6) Self-Destruct IS1:Large Generator IS2:Large Generator IS3:Mobile Doll System
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Post by Veshin on Dec 6, 2004 13:59:42 GMT -5
"Well this should be fun." Name: Rhyss Current Rank: Lieutenant[/color] Available SP: 90
Seishins:[/b] 1. W’†/Concentrate: For one full turn, dodge cost is -5 and target's dodge cost is +5.[/color] Pilot Class: Newtype
Class Abilities - Dodge Cost: ‚V. - Countercut: 2 EN or 4 PCs - Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5 - Countershoot- Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc). - Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Lieutenant: Usable after 4 turns[/size][/color] img.photobucket.com/albums/v417/Veshin/zoids_specular.gif [/img] Specular
Current SP: 30, Maximum SP Cap: 100
Seishins (0/4): - None
Organoid Invocation: - When HP is 25% or below, regenerate HP and EN to 100% ONCE. Unit then gains Target's Dodge Cost +3, Dodge Cost -3, Damage Dealt +25% and Damage Received -25%. - This ability can be also be activated anytime by paying 20 PCs. - Organoid's Seishin can only be used once Organoid Invocation is activated. - Can only be used on Zoid units.[/size] Shield LigerStatistics:[/b] HP: 125 (40), EN: 40 (25), IS: 3, Size: M[/color] Weapons: Missile Launcher (P)- 14 (4) damage x 2, 8 rounds Laser Saber (M)- 25 (15) damage Shougeki Hou (S)- 20 (10) damage x 3, 8 rounds 2-Barrel Laser Gun (B)- 20 (10) damage x 2, 2 EN/attack E-Shield Attack- 35 (25) damage, 3 EN/attackInherent Abilities: 1) Zoids; Usable by Corporals or higher 2) Countershoot: Shougeki Hou, 2-Barrel Laser Gun 3) E Shield (Barrier) 4) E-Shield Attack: Target's Dodge Cost +5
IS1: Organoid (Specular) IS2: Gundarium Gamma IS3: A-Up Unit (SC)
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Post by Trigger on Dec 7, 2004 23:19:37 GMT -5
Okay Combatains, Here's the Ground Rules:
- 48 Hour Prone Limit Per Fighter
- Double and Triple Check your Math
- The Turn Order is this:
1. Berrik 2. Mecha 3. Arkady 4. Veshin
NOW FIGHT!
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Post by Berrik on Dec 8, 2004 9:37:42 GMT -5
Bunshin, huh? Time to take you down ASAP. Seishin Phase Seishin used: Great Effort Effect: UP gain doubled, regardless of result Resources used: 30 SP
"Hey guys! Get over here!" Summon Phase: Summons GX-Bit Stark Jegan x 5! Stark JeganStatistics: HP: 20, EN: 10, IS: 0, Size: M, Class: SummonWeapons: Beam Saber (BM)- 8 damage Machine Cannon- 8 damage, 12 rounds Beam Rifle (B)- 10 damage, 10 rounds Tactical Nuclear Warhead- DESTROY:L1
MAP Attack: Tactical Nuclear Warhead (I:3)- 999 damage, 1 roundInherent Abilities: 1) G-Bit: Summonable by NT/EH using the Flash System. 2) Countercut 3) Countershoot: Machine Cannon 4) Dodge Cost is 5 5) Tactical Nuclear Warhead: Can only be used in space and/or night terrain. 5 turns to charge. After the first shot, pay 5 PCs/shot for all additional shots. Attack Phase Target: Arkady Weapon used: Beam Saber (BM)- 28 damage Resources used: none Modifiers: +5 to DC due to pilot ability
Status (Jegan) HP: 80 EN: 45 PC: 150 SP: 165 Shields: 10 Vulcan Pod: 20 rounds Beam Rifle: 10 rounds Missile: 4 rounds IS1>A-UP(SC) IS2>A-UP(SC) IS3>Flash System IS4>Reloader
Stark Jegan 1 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Tactical Nuclear Warhead: 1 round
Stark Jegan 2 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Tactical Nuclear Warhead: 1 round
Stark Jegan 3 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Tactical Nuclear Warhead: 1 round
Stark Jegan 4 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Tactical Nuclear Warhead: 1 round
Stark Jegan 5 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Tactical Nuclear Warhead: 1 round
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Post by Mechalomaniac on Dec 8, 2004 15:38:37 GMT -5
Attack Phase:
Weapon Used: Beam Saber (M) Target: Deathscythe Damage Dealt: 23 x 3 Resources Spent: None Modifiers: +3 DC, 1.5 x CC CostStatus:
HP: 45/45 EN: 25/25 PCs: 150/150 SP: 180/180 Shields: 10/10
Items: Link Combo Grapple Sensor
Weapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 12 damage x 2 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds
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Post by Arkady on Dec 8, 2004 15:50:38 GMT -5
Summon Moble Dolls Gespenst SR-Type x4
Statistics: HP: 40, EN: 20, IS: 3, Size: M
Weapons Split Missiles (PSV)- 1 damage/PC Plasma Cutter (BM)- 7 damage Blaster Cannon- 15 damage, 6 rounds Smash Beam- 35 damage, 2 EN/shot
Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Beam Coating (Barrier) 4) Damage Received -10%
DEFENSE PHASE: Attacking Weapons:Beam Saber,Beam Saber Action Taken: Lay and Wait Damage Taken: 0 Resources Spent: 10
Status: HP: 35/35 EN: 75/75 PCs: 140/150 SP: 90/90[/color]
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Post by Veshin on Dec 8, 2004 16:11:23 GMT -5
The Shield Liger crept out from the jungle foliage attracted by the familiar sounds of battle. Inside its cockpit Rhyss was busy speaking into the radio.Rhyss: gWell this is the location of the match, but it looks like they started without me. Eleven combatants eh? Raven I thought this was supposed to be a four person battle.hRaven: gIt is, those extra units are probably being controlled by your opponents.hRhyss: gHmm I better keep my distance then.hATTACK PHASE: Weapon Used: Missile Launcher Target: Death Scythe Damage Dealt: 14 x 2 Resources Spent: 1 round Modifiers: Target's DC +5Status:HP: 125/125 EN: 40/40 PCs: 150/150 SP: 90/90 Pressure: 1/4 Weapons: Missile Launcher (P)- 14 (4) damage x 2, 7/8 rounds Laser Saber (M)- 25 (15) damage Shougeki Hou (S)- 20 (10) damage x 3, 8/8 rounds 2-Barrel Laser Gun (B)- 20 (10) damage x 2, 2 EN/attack E-Shield Attack- 35 (25) damage, 3 EN/attack[/color]
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Post by Berrik on Dec 9, 2004 23:38:55 GMT -5
Attack Phase Target: Arkady Weapon used: Beam Saber (BM)- 28 damage Resources used: none Modifiers: +5 to DC due to pilot ability
Stark Jegans 1-5 Attack Phase Target: Arkady Weapon used: Beam Saber (BM)- 8 damage Resources used: None
Status (Jegan) HP: 80 EN: 45 PC: 150 SP: 165 Shields: 10 Vulcan Pod: 20 rounds Beam Rifle: 10 rounds Missile: 4 rounds IS1>A-UP(SC) IS2>A-UP(SC) IS3>Flash System IS4>Reloader Pressure: 3 rounds
Stark Jegan 1 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Tactical Nuclear Warhead: 1 round Tactical Nuclear Warhead: 4 turns
Stark Jegan 2 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Tactical Nuclear Warhead: 1 round Tactical Nuclear Warhead: 4 turns
Stark Jegan 3 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Tactical Nuclear Warhead: 1 round Tactical Nuclear Warhead: 4 turns
Stark Jegan 4 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Tactical Nuclear Warhead: 1 round Tactical Nuclear Warhead: 4 turns
Stark Jegan 5 HP: 20 EN: 10 Machine Cannon: 12 rounds Beam Rifle: 10 rounds Tactical Nuclear Warhead: 1 round Tactical Nuclear Warhead: 4 turns
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Post by Mechalomaniac on Dec 10, 2004 16:52:53 GMT -5
Attack Phase:
Weapon Used: Beam Saber (M) Target: Deathscythe Damage Dealt: 23 x 3 Resources Spent: None Modifiers: +3 DC, 1.5 x CC CostStatus:
HP: 45/45 EN: 25/25 PCs: 150/150 SP: 180/180 Shields: 10/10
Items: Link Combo Grapple Sensor
Weapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 12 damage x 2 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds
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Post by Trigger on Dec 10, 2004 20:05:57 GMT -5
Frozen until Arkady Gets Back
in the Mean Time, I'm Making Bushin/Hyper Jammer 10% EN PER USE. That'll teach him to abuse my generous Item rules.
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Post by Trigger on Dec 21, 2004 22:09:26 GMT -5
Well Arkady can post here anytime he gets back
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Post by Arkady on Dec 22, 2004 0:59:27 GMT -5
DEFENSE PHASE: Attacking Weapons: Bunch of crap Action Taken: Lay and Wait Damage Taken: 0 Resources Spent: 10
Attack Phase Target: Berrik Weapon used: Smash cannon Damage Delt: 35*4 Resources used: 2 En Modifiers: none
Status: HP: 35/35 EN: 75/75 PCs: 130/150 SP: 90/90[/color]
Status: HP: 40/40 EN: 18/20[/color]
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