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Post by Kyousuke Sumeragi on Mar 2, 2004 20:35:41 GMT -5
Sp. Event 2a/Quattro's team unit: Battle Beast Giran Battle Beast Dokaiger Battle Beast Zugarl Battle Beast Obelius Battle Beast Gelnicks "Secret Boss Unit"
Mission: *Will be set by Quattro*
Rules: - 48 hours prone - Player's PC limit: 150 PCs each unit - GM's PC limit: 100 PCs each unit
Players: - GM Quattro's team - DC/Naruto's team (you know who you are!)
Players prepare to deploy!!
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Post by CowboyJohnny on Mar 2, 2004 22:14:58 GMT -5
Pilot: John "Cowboy" Milton Class: Coordinator Rank: Sergeant Lieutenant
Max SP: 60 Seishin: 1) Resist 2) Flash
- dodge cost is 14 - Countercut: 1 EN or 3 PCs - Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. - Phase Shift Reinforcement: Strengthened Phase Shift Armor damage reduction based on rank. These effects are NOT cumulative with the standard Phase Shift Armor's damage reduction values. Lieutenant: Negate 15 damage with Phase Shift Armor
- SEED Activates when: - unit's HP is at 20% or... - ally's HP is at 30%
Effects of SEED: - dodge cost is 5 Lieutenant: opponent's dodge cost +7, damage dealt increased by 30%
Freedom Gundam (Meteor)
Statistics: HP: 120, EN: 60, IS: 1
Weapons: 1) 76mm CIWS- 2 damage x 2, 20 rounds 2) Missile Pods (PGSV)- 6 damage/PC 3) Rail Cannon (S)- 30 damage x 2, 10 rounds 4) Beam Cannon (BS)- 30 damage x 2, 2 EN/shot 5) Plasma Cannon (BS)- 50 damage x 2, 4 EN/shot 6) Mega Beam Cannon (BS)- 70 damage x 2, 9 EN/shot 7) Giant Beam Saber- 100 damage, 5 EN/attack 8) All-Out Attack (S)- DESTROY, 3 rounds.
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Dodge Cost -10 4) Phase Shift Armor (Armor) 5) Separate (Freedom Gundam) 6) Freedom Gundam (Meteor) can only be used in space. 7) All-Out Attack: Dodge Cost +5. Cannot be reloaded in battle.
Separates to:
Freedom Gundam
Statistics: HP: 65, EN: 45, IS: 2
Weapons: 1) 76mm Vulcan- 3 damage, 20 rounds 2) Beam Saber (M)- 10 damage x 2 3) Beam Rifle (B) - 18 damage, 12 rounds 4) Rail Cannon (S)- 30 damage x 2, 8 rounds 5) Plasma Cannon (BS)- 50 damage x 2, 4 EN/attack 6) All-Out Attack (S)- DESTROY, 1 round.
Combo Attacks: 1) Double All-Out Attack (S)- DESTROY, 1 round.
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Shield 3) Countercut 4) Phase Shift Armor 5) High-M.A.T. Mode: Dodge cost -7. Disable Plasma Cannons and All-Out Attack. 6) Double All-Out Attack: Target's Dodge Cost +10. Requires an allied Justice Gundam to execute. Rounds are LOCKED at 1 and can't be reloaded in any way.
Items: 1) G-Wall Generator
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Post by Raizen Vanguard on Mar 3, 2004 8:23:50 GMT -5
Name: Raizen Vanguard Rank: Lieutenant Pilot class: Newtype NewtypeStarting Max SP: 63 Maximum SP Cap:125 Skills & Abilities- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target opponent's Dodge Cost + 1 Corporal: Dodge Cost is 9, Target opponent's Dodge Cost + 2 Sergeant: Dodge Cost is 8, Target opponent's Dodge Cost + 3 Ensign: Dodge Cost is 8, Target opponent's Dodge Cost + 4 Lieutenant: Dodge Cost is 7, Target opponent's Dodge Cost + 5 - Countercut: 2 EN or 4 PCs - Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc). - Pressure:Negate the attack phase of a single target for one turn. Requires charging. Private: Usable after 8 turns. Corporal: Usable after 7 turns. Sergeant: Usable after 6 turns. Ensign: Usable after 5 turns. Lieutenant: Usable after 4 turns. Seishins:[/color] Trust User or one of user's allies recovers 1/3 of maximum HP.Casting Cost 30 SP N/A N/A N/A N/A N/A Items:MD System Mechs: 1 Hurricane Gundam/Gundam Eye-Of-The-Storm 2 Custom GMs (burrowed from Garrod) Daba Modified Version: Tera-S'ono: Hurricane Gundam+50% HP, +50% EN, +25% damage to all attacks Statistics: HP: 60( 90), EN: 30( 45), IS: 1 Class: Boss Weapons: 1) Hand Launcher (B)- 20( 25) damage x 2, 15 rounds 2) Beam Saber (M)- 15( 19) damage Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut3) Dodge Cost -54) Transform: Change into Tera-S'ono Mobile Armor Type and regenerate all HP and EN. Cost is variable depending on how soon you want to transform. Turn 1: 40 PCs; Turn 2: 20 PCs; Turn 3; 10 PCs; Turn 4 and thereafter: Free. Transforms to:Daba Modified Version: Tera-S'ono Mobile Armor Type: Gundam Eye-of-the-Storm+50% HP, +50% EN, +25% damage to all attacks Statistics: HP: 700( 1050), EN: 80( 120), IS: 1 Class: Boss Weapons: 1) Mega Particle Cannon (B)- 50 ( 63)damage, 20 rounds 2) Hyper Particle Cannon (BS)- 120( 150) damage, 15 EN/attack 3) Striker Bit (PSX)- 16( 20) damage/EN. Requires Newtype/Enhanced Human Pilot Class to execute. 4) Psycho Wave (S)- 50 SP/attack. Requires Newtype/Enhanced Human Pilot Class to execute. Inherent Abilities: 1) Usable by Lieutenants or higher. 2) System Fafnir: Pay 10 PCs to activate. Negates all non-healing seishin effects of all targets (including allies) except yourself while this system is in effect. Each turn, EN -2. This effect is disabled when upkeep can't be paid or you pay 10 PCs. 3) Psycho Wave:Target's Minimum Dodge Cost is 20. If hit, target player loses all pilot abilities and unit inherent abilities for one turn. Their dodge cost during that one turn is also doubled and they cannot block. You may pay 20 SP per turn to continue this effect. To acquire this unit, perform Transform in battle using Tera-s'ono. Tera-S'ono Mobile Armor Type will be available in that battle only. www.photobucket.com/albums/0903/huckvine/GMTC.gif [/img] GM Ta-kun CustomStatistics: HP: 45, EN: 10, IS: 3 Weapons: 1) 60mm Vulcans- 2 damage, 20 rounds 2) Scattering Beam Gun (BSV)- 5 damage/EN 3) Beam Daggers (M)- 7 damage x 2 Inherent Abilities 1) Usable by anyone 2) resupply3) Counttercut4) Shield70 -20 (resupply) -20 (scattering Beam gun) (30) -10 (Bem Daggers) (20) -15 (+15 HP) (10) -5 (SHield) www.photobucket.com/albums/0903/huckvine/GMHC.gif[/img]GM Ho-Chan Custom (Also known as GMdam) Statistics: HP: 40, EN: 10, IS: 3 Weapons: 1) 60mm Vulcans- 2 damage, 20 rounds 2) Beam Saber (M)- 6 damage 3) Gatling Gun (V)- 8 damage, 12 rounds Inherent Abilities 1) Usable by anyone 2) repair3) resupply4) Counttercut70 -20 (repair) -20 (resupply) (30) -5 (Beam Saber) (25) -15 (Gatling Gun) (10) -10 (+10 HP) PC Limit:150
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Post by ketara on Mar 3, 2004 21:22:44 GMT -5
---Theodora SophiaClass:[/color] Child of EVA Rank: Lieutenant Current SP: 90 Skills & Abilities:- Dodge Cost is 20. - Countercut: 2 EN or 5 PCs - Only ones able to pilot EVA-class mechs. - Only ones able to activate the AT-Field in EVAs. - Synchrorate: Boosts Agility and Attack Power in EVAs only. Ensign: Dodge Cost is 12. Attack Damage +40%. --- Seishins: Iron WallEffect: All damage received this turn is halved. SP Cost: 30 SP FlashEffect: After casting, the FIRST attack received is automatically dodged at no cost. SP Cost: 10 SP ConcentrateEffect: For one full turn, dodge cost is -5 and target's dodge cost is +5. Note - This only works during your first attack phase. Ignore this effect during PT Overload phases and any other effects that may give you additional attack phases. --- Evangelion Unit 02 - 1st Production ModelEVA-02 Statistics:HP: 60, EN: 15, IS: 1 Weapons:1) Punch (M)- 8(11) damage 2) Progressive Spike Launcher - 10(14) damage, PARALYZE, 2 rounds 3) EIHE Pistol (V)- 14(20) damage, 16 rounds 4) Palette Rifle (SV)- 16(22) damage, 10 rounds 5) Progressive Axe (M)- 18(24) damage 6) Progressive Exacto Knife (M)- 20(28) damage, 1 EN/attack 7) Positron Rifle - 35(49) damage, 10 rounds 8) Progressive Naginata (V)- 22(31) damage/EN 9) EIHE Bazooka (PSX)- 45(63) damage, 8 rounds 10) Positron Sniper Rifle (SX)- 65(91) damage, 4 rounds 11) AT Field Attack (S)- 90(126) damage, PARALYZE, 5 EN/attack Inherent Abilities:1) Usable by Children of EVA only. 2) Countercut 3) AT Field (Barrier) 4) Limited Battery 5) B Type Equipment (Umbilical Cable) IS1) EI-LRAS (High Performance Targetter) --- EI-LRAS: All non (M) weapons have a +5 to dodge cost.
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Post by Naruto on Mar 3, 2004 23:03:18 GMT -5
Pilot: Shishioh Guy Rank: Lieutenant(Corporal) Class: Yuusha SP: 70 Skills & Abilities:
Countercut: 2 EN or 5 PCs
Yuusha no Tamashi: Lieutenant: Dodge Cost is 18; Damage Dealt +30%, Damage recieved - 20%.
Yuusha no Chikara: If piloted unit's HP drops to 25%: If an opponent you are attacking has a damage-reduction ability (whether bestowed by an inherent ability, item or pilot ability) that does not cap damage received, ignore it. The effects ignored include shields, armor, most barriers, seishin, and pilot abilities such as Ki-ai, Mazin Power or Dairyoku. All your (M) attacks gain "Target's Countercut cost is doubled for this attack."
Yuusha no Iryoku: Able to use Combination Attacks without the partner unit present. The cost of the attack costs 50% more than normal. Can only be used in a Yuusha unit
Techniques(Seishins): 1) 10 SP - Flash -After casting, the FIRST attack received is automatically dodged at no cost. 2) 3) 4) 5) 6)The goldlen, red haired Cyborg now appeared on the battlefield. With his arms crossed he stood proud atop the mighty Galeon. With a deep breath he shouted out and jumped into the air!"FUUSIOOON!"With a powerful roar, Galeon open its mouth taking in Guy, causing the two to fuse together to form the white yuusha..."GAAAIGARRRRR!"Now the he sent the signal to Gutsy Geoid Guard HQ.
Taiga: "FINAL FUSION - APPROVED!"
Mikoto: "Final Fusion - Progamr Drive!"
As the Dangar glass was broken, the computer screen for all the Gao machine read DIVE! FINAL FUSION now played in the background, Guy once again gave another shout! "FINAAAL FUSSIOOOON!"GaiGar now started to sping releasing a field of green energy! First pericing the field was Drill Gao, followed by Stealth Gao, then Liner Gao! Drill Gao attaching to the now stopped GaiGar's legs! Gao Liner then becoming the shoulders, Stealth Gao combining to GaiGar's back, Galeon's head with full mane for the chest. Slteah Gaos boosters to the arms to make the fists! Finally the head peace was now in place! With the flash of its eyes and the G-stone shining, the King of Braves was now formed!"GAOGAIIIIGARRR!"Now joining his, allies he prepared for the worse.
"Let's show what our great courage can do!"GaoGaiGarStatistics: HP: 150(175), EN: 75(115), IS: 2Weapons: 1) Plasma Hold- 20(39) damage, PARALYZE, 2 EN/attack,
Sustained Paralysis 1:10 2) Drill Knee (MV)- 12(29) damage/PC 3) Broken Magnum- 50(78) damage, 3 EN/attack 4) Hell and Heaven- 150(208) damage, 10 EN/attack 5) Grand Pressure- DESTROY, 1 round
Combo Attacks: 1) Goldion Hammer- DESTROY, 20(30) EN/attackInherent Abilities: 1) Usable by Ensigns or higher. 2) Protect Shade (Barrier) 3) Dividing Driver 4) Grand Pressure: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way. 5) Goldion Hammer: Target's Dodge Cost +5. Ignore DESTROY immunities of mechs and items, except for SCW Event Bosses. Requires an allied Goldy Marg to execute this attackItems: 1) Mega Generator(On Loan from Char): Function: Equipped Unit's: EN +25. 2) W-Up Unit(On Loan from Berrik): Function: Equipped Unit's: HP +25. Equipped Unit's: EN +15. All weapon damage +10.[/b]
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Post by Lyonesse on Mar 4, 2004 16:57:22 GMT -5
Pilot Class Valkyrie Pilot
Rank is at Ensign Lieutenant
Starting Max SP: 50
Maximum SP Cap: 100
Skills & Abilities: Lightning Reflexes: Dodge Cost is based on Rank. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5.
Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Refuel or Resupply this turn, or use Lock-On. Can be used after X turns of charging, where X is: Private: 8 turns Corporal: 7 turns Sergeant: 6 turns Ensign: 5 turns Lieutenant: 4 turns
Lock-On: Cannot Attack, Repair or Resupply this turn. Next turn, target's DC +10. Cannot be used with (X) attacks. Can be used after 5 turns of charging.
Countershoot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used.
Anima Spiritia: Choose whether to use this ability when deploying. Deactivate all weapons, Lock-On, Countershoot, and Countercut for this battle. May use the Sound System and Sound Booster.
Countercut: 3 EN or 7 PCs
Seishin 1. Concentrate 2.- Flash 3.- 4.- 5.- 6.-
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Duel Gundam Assault Shroud
Statistics: HP: 60, EN: 25, IS: 2
Weapons: 1) 75mm Vulcan- 3(13) damage, 20 rounds 2) 220mm Five Pack Missile Pod (PGSV)- 4(14) damage/PC 3) Beam Saber (M)- 12(22) damage 4) 57mm Hi-Energy Beam Rifle (B)- 16(26) damage, 8 rounds 5) Bazooka (P)- 18(28) damage, 8 rounds 6) 175mm Grenade Launcher (P)- 25(35) damage, 6 rounds 7) 115mm Rail Gun- 45(55) damage, 12 rounds 8) All-Out Attack- DESTROY, 3 rounds.
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) Phase Shift Armor 5) Separate (Duel Gundam)
Items: V-Up(W) Reloader
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Post by Quattro Bajina on Mar 4, 2004 17:22:07 GMT -5
As the combatants arrive to the battleground, they saw a battle raging on, between the horde of monsters and a group of Earth Federation patrol force.
Shunsuke: "Commander, watch out!!"
Shunsuke maneuvers his GM to close in between his squadron leader and the attacking monster. Beam saber drawn, he parries the monster's claw attack, and knocks it back.
Daisuke: "That was close... thanks for the aid, Shunsuke! I owe you one."
Shunsuke: "It's nothing, sir!"
Takeshi: "God damnit, just how many of them are there...!?"
Daisuke: "We can't hold on any longer... let's pull back!"
Shunsuke: "But commander, we can't just..."
Daisuke: "This battle is lost, Shunsuke! We better retreat and recuprate, while devising a better strategy to... hm?"
Shunsuke: "What the... more units are coming..?"
Takeshi: "Help comes, at last!"
Shunsuke: "Are you sure they're not hostile units...?"
Daisuke: "I guess we can safely assume so... Alright boys, let's fight these monsters back! With this new blood, we can't possibly lose here!"
Takeshi: "Yoooshh!! Ikuzo!"
Pilot(s): Daisuke Miyamoto, Shunsuke Ryuu, Takeshi Kanazawa Class: Federation Pilot (Jobber) Rank: Sergeant, Corporal, Corporal Skills & Abilities: -DC is 20 -CC: 2 EN / 5 PCs
Mech: GM x3
Statistics: HP: 30, EN: 10, IS: 4
Weapons: 1) 60mm Vulcan- 2 damage, 20 rounds 2) Beam Saber (M)- 6 damage 3) Beam Spray Gun (BSV)- 5 damage, 10 rounds
Inherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut
-----------------------------------------------------------------------
Meanwhile, the coming of the new wave of enemies have distracted the monsters' attention from the GMs. Sensing greater threat, they all turned to their new foes, readying themselves...
Pilot: AI Class: AI (Jobber) Skills & Abilities: -DC is 20 -CC: 2 EN / 5 PCs
Battle Beast Giran HP: 50, EN: 20, IS: 3
Weapons: 1) Sword (M)- 10 damage 2) Boomerang (PS)- 15 damage x 2 3) Drill (M)- 20 damage 4) Exploding Ray- 35 damage, 2 EN/shot
Inherent Abilities: 1) Dodge cost is 15 2) Countercut
Battle Beast Dokaiger HP: 50, EN: 20, IS: 3
Weapons: 1) Missile Vulcan (PSV)- 2 damage/PC 2) Drill (M)- 10 damage 3) Exploding Ray- 35 damage, 3 EN/shot
Inherent Abilities: 1) Dodge Cost is 20
Battle Beast Zugarl HP: 100, EN: 50, IS: 2
Weapons: 1) Exploding Ray- 35 damage, 2 EN/shot 2) Shita (M)- 30 damage 3) Kaen (SV)- 15 damage, 1 EN/attack
Inherent Abilities: 1) Dodge Cost is 15
Battle Beast Obelius HP: 80, EN: 40, IS: 3
Weapons: 1) Missile (P)- 20 damage, 10 rounds 2) Kuchibashi (MS)- 60 damage 3) Exploding Ray- 35 damage, 2 EN/shot
Inherent Abilities: 1) Dodge Cost is 15
Battle Beast Gelnicks HP: 75, EN: 30, IS: 3
Weapons: 1) Yari Nage (P)- 30 damage, 1 EN/shot 2) Yari (M)- 20 damage
Inherent Abilities: 1) Dodge Cost is 15
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Post by Quattro Bajina on Mar 4, 2004 17:25:51 GMT -5
-Fight order will go this way: Player team (any order) - Battle Beasts - NPC Units (GMs) -48-hour prone limit for each player -Fight to the limit, fight for the win! You know you want the prize, don't you? -Double, triple check your math! My choice of boss hates bad math!
Win Condition: -??
Lose Condition: -All allied units (including NPCs) are destroyed.
Special Event, GO![/size]
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Post by CowboyJohnny on Mar 4, 2004 18:48:07 GMT -5
OOC - Solo, everyone's a lieutenant for the event.
Still somewhat far off, John noticed the fighting GMs and vectored sideways to get a clear shot with the shoulder-mounted cannons.
ATTACK PHASE: Weapon: Plasma Cannon (BS) Total damage: 50 damage x2 Targets: Zugarl x2 Spent: 4 EN Modifier: none
Statistics HP: 120/120 EN: 56/60 PCs: 150/150 SP: 60/60
76mm CIWS ammo 20/20 Rail Cannon ammo 10/10 All-Out Attack ammo 3/3
SEED mode OFF
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Post by Raizen Vanguard on Mar 5, 2004 6:09:11 GMT -5
Time log: This done before the GGG event…<br> Raizen: so this is the new weapon that my father created under Alien technology…lets take it for a spin…the Feds need my now help so I’ll do my best…
ATTACK PHASE (ME): Weapon Used: Hand Launcher (B) Target(s): Battle Beast Zugarl Damage Dealt: 25 damage x 2 Resources Spent: 1 round Modifiers: +5 Dodge cost
Raizen: MD System Activate!!! (thanks to Ta-kun We can have more arms)
Summon Phase: Summon: GM Ta-kun Custom, GM Ho-Chan Custom Statistics: HP: 90/90 EN: 30/90 PCs: 150/150
Ammo: Hand Launcher- 14/15 Rounds
GM stats: (Ta-kun Custom) HP: 45/45 EN: 10/10
60mm Vulcans- 20/20 rounds
(GM Ho-Chan Custom) HP: 40/40 EN: 10/10
60mm Vulcans- 20/20 rounds Gatling Gun- 12/12 rounds
NT Ability: Pressure 1/4 [/b]
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Post by Naruto on Mar 5, 2004 10:59:36 GMT -5
P.S. PHASE Seishin Used: Target: SP Used: Effect:
Defense Phase: Attacking Weapons: Action Taken: Damage Taken: Resources Spent:
Guy glared towards the GMs and their attackers, GGG then boosted towards the action! And as it did, GGG's right hand begin spin faster and faster!
"Hold you three, help is coming! BROOOOOOOOKEN! MAAAGNUM!"
Attack Phase: Weapon Used: Broken Magnum Target(s): Battle Beast Zugarl Damage Dealt: 78 Resources Spent: 3 en
Statistics: HP: 175/175 EN: 112/115 PCS: 100/100 SP: 70/70 Techniques(Seishins): 1) 10 SP - Flash Weapons: 1) Plasma Hold- 20(39) damage, PARALYZE, 2 EN/attack, Sustained Paralysis 1:10 2) Drill Knee (MV)- 12(29) damage/PC 3) Broken Magnum- 50(78) damage, 3 EN/attack 4) Hell and Heaven- 150(208) damage, 10 EN/attack 5) Grand Pressure- DESTROY, 1/1 round +10 DC Combo Attacks: 1) Goldion Hammer- DESTROY, 20(30) EN/attack +DC Items: 1) Mega Generator 2) W-Up Unit Other: Protect Shade (Barrier) Dividing Driver: 1/1
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Post by Lyonesse on Mar 5, 2004 18:26:53 GMT -5
PS Phase:none
Defense Phase: none
"I salute......your death. Eat this."
Attack Phase: Target: Battle Beast Zugarl Weapon: Rail Gun-45 damage Rounds used:1
Stats: HP:60/60 EN:25/25 SP:50/50 PCs: 150/150 Vulcans:20/20 Beam Rifle:8/8 Bazooka:8/8 GNL: 6/6 Rail Gun: 11/12 All-Out Attack:3/3
Evasive Manuver: 1/5 Lock-On: 1/5
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Post by ketara on Mar 5, 2004 21:33:23 GMT -5
---REGENERATION PHASE: EN Regenerated: 15 SEISHIN PHASE Seishin Used: - Target: - SP Used: - Effect: - DEFENSE PHASE: Attacking Weapon #1: - Action Taken: - Damage Taken: - Resources Spent: - TRANSFORMATION PHASE: Current Form: External Power New Form: Internal Power ATTACK PHASE: Weapon Used: AT Field Crash Target(s): All Damage Dealt: 0 Resources Spent: 5 EN Status Effect: Paralyze Modifiers: +5 DC Statistics: Evangelion Unit 02 - 1st Production Model HP: 60/60 EN: 10/15 PCs: 150/150 SP: 70/70
Items: EI-LRAM Seishins: Flash, Iron Wall, Concentrate
Ammunition: Progressive Spike Launcher - 2/2 EIHE Pistol - 16/16 Palette Rifle - 10/10 Positron Rifle - 10/10 EIHE Bazooka - 8/8 Positron Sniper Rifle - 4/4
B Type Equipment: Disconnected[/b][/color]
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Post by Quattro Bajina on Mar 5, 2004 21:56:23 GMT -5
The fierceness of their new enemy caught the Battle Beasts by surprise, especially the Zugarl. Quickly, it takes cover behind another Battle Beast, and without caring whether his 'comrade' can make it or not, uses it as a meat shield. In return, the meat shield, Gelnicks got blown to pieces.
The rest of the Battlebeasts, taken aback by the upcoming AT Field... some are caught in it, while some managed to avoid it, barely...
Defense Phase: Giran: Attacker: Ketara Attacking Weapon: AT Field crash, PARALYZE, DC+5 Action Taken: Dodge Resource Spent: 20 PCs
Dokaiger: Attacker: Ketara Attacking Weapon: AT Field crash, PARALYZE,DC +5 Action Taken: Take, get PARALYZEd Resource Spent: None
Obelius: Attacker: Ketara Attacking Weapon: AT Field crash, PARALYZE, DC+5 Action Taken: Dodge Resource Spent: 20 PCs
Gelnicks: Attacker: Ketara Attacking Weapon: AT Field crash, PARALYZE, DC+5 Action Taken: Dodge Resource Spent: 20 PCs
Support Defense: SDing Zugarl Attacker: All enemies Attacking Weapon: A whole lot Action Taken: Take Resource Spent: Self
Zugarl: Got SDed by Gelnicks.
In their wrath, the Battle Beasts counterattacks their new enemies. The Zugarl, out of rage, fires back to the entire enemy force, while all the others went on their own ways...
Attack Phase: Giran: Target: Duel Assault Shroud (solo) Weapon Used: Exploding Ray, 35 damage Resource Spent: 2 EN
Dokaiger: None due to Paralysis
Zugarl: Target: Weapon Used: Kaen (SV) 675 damage - 75 to GM Ho-chan, 100 to the rest of player units Resource Spent: 45 EN
Obelius: Target: GaoGaiGar (DC) Weapon Used: Exploding Ray, 35 damage Resource Spent: 2 EN
Statistics: Giran: HP: 50/50 EN: 18/20 PC: 80/100
Dokaiger: HP: 50/50 EN: 20/20 PC: 100/100 PARALYZED
Zugarl: HP: 100/100 EN: 5/50 PC: 100/100
Obelius: HP: 80/80 EN: 38/40 PC: 80/100 Missile, 8 rounds
Gelnicks: Dead
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Post by Quattro Bajina on Mar 5, 2004 22:08:13 GMT -5
--NPC Phase--
Daisuke: "They're strong...!"
Shunsuke: "But these mechs... they don't look like anything from the Earth Federation."
Takeshi: "As long as they're pounding these beasts, it's fine by me! We're on the same side."
Shunsuke: "I thought so.."
Daisuke: "Well, then. Let's give them a hand, boys!"
Shunsuke & Takeshi: "Ryoukai!"
Daisuke: "Fire at will! Engage that paralyzed beast!"
Defense Phase: None
Attack Phase: GM Daisuke: Target: Dokaiger Weapon Used: Beam Spray Gun (BSV), 10 damage Resource Spent: 2 rounds
GM Shunsuke: Target: Dokaiger Weapon Used: Beam Spray Gun (BSV), 10 damage Resource Spent: 2 rounds
GM Takeshi: Target: Dokaiger Weapon Used: Beam Spray Gun (BSV), 10 damage Resource Spent: 2 rounds
Statistics:
GM Daisuke: HP: 30/30 EN: 10/10 PC: 100/100 Shield: 10/10 Vulcan - 20 rounds Beam Spray - 8 rounds
GM Takeshi: HP: 30/30 EN: 10/10 PC: 100/100 Shield: 10/10 Vulcan - 20 rounds Beam Spray - 8 rounds
GM Shunsuke: HP: 30/30 EN: 10/10 PC: 100/100 Shield: 10/10 Vulcan - 20 rounds Beam Spray - 8 rounds
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