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Post by Mafty Navue Erin on Feb 9, 2004 9:19:52 GMT -5
Stage Map: Subspace (White Space) Units: Six Unit Restrictions: Any unit except boss units Item Restrictions: None. All items applicable. CHIP Restrictions: None. All chips allowed. PC Limit: 150 (Player unit), 250 (Target unit) Ranks: All deployed units will be at Lt. rank Objective: Defeat target units! Reward: 2,600 PC's divided upon the participants Special Stipulations: Dividing Driver is disabled. Prone Limit: 24 hours
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Post by MazinKaiser on Feb 9, 2004 12:14:28 GMT -5
Yah, first to deploy!
Name: Bryan Nickname: MazinKaiser Current Rank: Corporal Lieutenant Current Max SP: 93 Pilot Class: Mazinger Pilot
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Faction: Big Fire
Groups: None
Skills & Abilities:
- Dodge Cost is 27. - Countercut: 3 EN or 8 PCs
- Ki-ai: Pay x% of your allocated PC Limit at any time during the fight. Damage dealt will be increased by a factor of x%, while damage received will be decreased by a factor of 0.5x%. This can only be used once per fight. If Mazin Power is activated when you use Ki-ai, damage reduction priority goes to Mazin Power first.
- Mazin Power: If piloted unit's HP drops to 25% left: Attack Damage x 4 Damage Received x 1/4
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UPs: 51
Seishin List: - Iron Wall (All damage received this turn is halved) Cost: 30 SP Learning Cost: N/A for new player - - - - -
Dancougar
Statistics: HP: 150, EN: 60, IS: 2
Weapons: 1) Pulse Laser- 5 damage, 10 rounds 2) Missile Launcher (PGSV)- 5 damage/PC 3) Dual Cannon Gun (S)- 10 damage x 2, 6 rounds 4) Beam Launcher (B)- 15 damage, 8 rounds 5) Daigun- 15 damage, 12 rounds 6) Punch (M)- 25 damage 7) Dankuuken- 40 damage, 1 EN/attack 8) Dankuuhou- 85 damage, 5 EN/shot 9) Dankuuhou Formation (S)- 60 damage x 3, 15 EN/shot 10) Agressive Beast Charge (S)- 45 damage x 4, 25 EN/attack 11) Dankuukougaken- DESTROY, 25 EN/attack
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Bestial Fury
Items - Repair Kit - Propellant Tank
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Post by Umbaglo on Feb 9, 2004 12:30:55 GMT -5
Names: Hokuto Kusanagi & Ginga Izumo Ranks: Lieutenant Class: GEAR Fighter Pilots Current Max SP: 80 Maximum SP Cap: 100 Skills & Abilities:Spells: 1) Concentrate 2) Flash 3) N/A 4) N/A 5) N/A 6) N/A - Lightning Reflexes: Decreases Dodge Cost. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5.- Pinpoint Accuracy: Increases the enemy's Dodge Cost for any attack against them. Private: Enemy's Dodge Cost +6. Corporal: Enemy's Dodge Cost +7. Sergeant: Enemy's Dodge Cost +8. Ensign: Enemy's Dodge Cost is +9. Lieutenant: Enemy's Dodge Cost +10.- Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used. -Countercut: 3 EN or 7 PCs Iced DendohStatistics: HP: 88, EN: 63, IS: 2Weapons: 1) Gouwan Funsai (M)- 38 damage, 1 EN/attack 2) Hadou Ryuushin Geki (SV)- 25 damage/EN 3) Senpuu Sanren Geki (M)- 57 damage x 3, 3 EN/attack 4) Bakusai Chourakka (S)- 113 damage, 5 EN/attack 5) Senkou Raijin Geki (S)- 125 damage, PARALYZE, 10 EN/attack
Combo Attacks: 1) Senpuu Sou Ren Geki (M)- 75 damage x 2, 6 EN/attack 2) Double Senkou Raijin Geki (S)- DESTROY, 15 EN/attackInherent Abilities: 1) Usable by anyone. 2) Gear Fighter: Cannot equip/use EN regeneration items other than Hyper Denchi. 3) Transform to Dendoh UD/LC/GB/BH/VW/DF/KS/PA: All current stats (HP/EN/PC/Item) will be carried over. Requires Data Weapons in inventory, KS requires both Leo Circle and Unicorn Drill in inventory. 4) Data Weapon Incompatibility: Dendoh cannot use the Bull Horn or Viper Whip data weapons, if Knight Houga is present as an ally. 5) Data Weapon Singularity: Dendoh cannot use any Data weapon currently in use by anther Gear Fighter, and cannot use the KS Data Weapon if Leo Circle and/or Unicorn Drill are in use by another unit. 6) Senpuu Sou Ren Geki: Requires an Allied Dendoh or Knight Houga to execute. 7) Double Senkou Raijin Geki: Target's Dodge Cost +5. Requires an Allied Dendoh or Knight Houga to execute.X) Gouwan Funsai, Senpuu Sanren Geki: Target's DC +3 and Countercut cost * 1.5 X) Damage Received -40% Purchasing Cost: 650 PCsSuper AM Wars Pilot Slots: 2Items: 1) Chogokin Nu-Z 2) Grapple Sensor To cut down on size, the rest of Dendoh's forms can be found at simchamber.proboards4.com/index.cgi?board=am&action=display&n=1&thread=1064724287&start=0. Modifications will be posted as I change forms.
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lucasbbc
Private
H.A.G.A.N.E.
I'm a Gundam Fighter!
Posts: 87
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Post by lucasbbc on Feb 9, 2004 13:38:20 GMT -5
Name: Lucas BBC Class: Gundam Fighter Starting Max SP: 65
Maximum SP Cap: 130
Skills & Abilities:
- Dodge Cost is 10.
- Only ones able to pilot Mobile Fighters.
- Super/Hyper Mode Activation.
To activate at Turn 1, pay 30% of your total allocated PC Limit. To activate at Turn 2, pay 20% of your total allocated PC Limit. To activate at Turn 3, pay 10% of your total allocated PC Limit. You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Super Mode: Damage dealt +25%, damage received -25%.) (Hyper Mode: Damage dealt +50%, damage received -50%.)
Martial Arts Mastery: Gains countercut ability in any unit as long as it has at least one (M) attack.
Seishins:
Hot Blood None None None None None
God Gundam (Fuunsaiki)
Statistics: HP: 95, EN: 75, IS: 1
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Kick (M)- 15 damage 3) God Slash (M)- 16 damage x 2 4) Machine Cannon- 7 damage x 2, 8 rounds 5) God Field Dash (SV)- 15 damage/EN 6) Unicorn Head (V)- 20 damage/EN 7) Fuun Rekka (SV)- 25 damage/EN. Requires Hyper Mode to execute. 8) Bakunetsu God Slash (V)- 70 damage, 3 EN/attack. Requires Hyper Mode to execute. 9) Bakunetsu God Finger- 95 damage, 5 EN/attack 10) Sekiha Tenkyouken (S)- 190 damage, 15 EN/attack. Requires Hyper Mode to execute.
Combo Attacks: 1) Double Darkness Finger- 140 damage, 5 EN/attack
Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher. 2) Countercut 3) Dodge Cost -5 4) Hyper Mode 5) God Shadow 6) Dismount (God Gundam) 7) Fuun Rekka: Target's Dodge Cost +5 8) Double Darkness Finger: Requires an allied Master Gundam (Fuunsaiki) to execute.
Purchasing Cost: Not applicable. To acquire this unit, purchase God Gundam and Fuunsaiki. God Gundam (Fuunsaiki) will then be available to use.
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Post by Demi-JIJI on Feb 9, 2004 15:54:51 GMT -5
ID: Demi-JIJI Rank: Lieutenant Class: Mazinger Pilot Pilot Ability:Starting Max SP: 93 Maximum SP Cap: 185 Skills & Abilities:- Dodge Cost is 27. -Countercut: 3 EN or 8 PCs - Ki-ai: Pay x% of your allocated PC Limit at any time during the fight. Damage dealt will be increased by a factor of x%, while damage received will be decreased by a factor of 0.5x%. This can only be used once per fight. If Mazin Power is activated when you use Ki-ai, damage reduction priority goes to Mazin Power first. - Mazin Power: If piloted unit's HP drops to 25% left: Attack Damage x 4 Damage Received x 1/4 Saishins: 1)40 SP Greater Perserverence: Recover Full HP, Cost: Free 2)- 3)- 4)- 5)- 6)-Star GaoMPStatistics: HP: 180, EN: 90, IS: 1Weapons: 1) Plasma Hold- 25 damage, PARALYZE, 2 EN/attack 2) Drill Knee (MV)- 15 damage/PC 3) Broken Phantom- 70 damage, 3 EN/attack 4) Gatling Driver (SV)- 20 damage/EN 5) Hell and Heaven- 150 damage, 10 EN/attack 6) Grand Pressure- DESTROY, 1 round
Combo Attacks: 1) Goldion Hammer- DESTROY, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher. 2) Dodge Cost -5 3) Protect Wall (Barrier) 4) Dividing Driver 5) Plasma Hold Special: Paralyze yourself and 1 target. Pay 10 PCs/post and deal 8 damage/post to the target. 6) Grand Pressure: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way. 7) Goldion Hammer: Target's Dodge Cost +5. Requires an allied Goldy Marg to execute this attackItems:-Hagane no Tamashii
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Post by CowboyJohnny on Feb 9, 2004 17:26:21 GMT -5
Lucas: Don't you want an item? Pilot: Kara Redford Class: Martian Successor Rank: Corporal Lieutenant Max SP: 50 Seishin: 1) Provoke Pilot Abilities: - Countercut: 2 EN or 7 PCs - Dodge Cost is 20 outside of an Aestivalis or Martian Successor-only unit. - IFS Signature: Grants a lower dodge cost inside an Aestivalis or a Martian Successor-only unit, as well as damage modifiers for Nadesico-class motherships. Lieutenant: Dodge Cost is 7. Nadesico's Attack Damage +25%. - Boson Jump: Dodge 1 attack instantly depending on unit's total HP. Pay 1 EN per 50-HP interval to dodge. For example: Units within 1-49 HP Boson Jump at 1 EN.Units within 50-99 HP Boson Jump at 2 EN.etc.Dragonar Type-3Statistics:HP: 30, EN: 10(60), IS: 3[/color] Weapons: 1) 50mm Hand Railgun- 10 damage, 10 rounds
Combo Attacks: 1) D-Formation (S)- 20 damage x 3, 10 EN/attackInherent Abilities:1) Usable by Corporals or higher. 2) Jammer3) Repair4) EWAC5) D-Formation: Requires an allied Dragonar Type-1 and Dragonar Type-2 to execute.[/color] Items: 1) Mega Generator 2) Mega Generator 3) Propellant Tank
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Post by Naruto on Feb 9, 2004 23:50:22 GMT -5
Pilot: Uzumaki Naruto Rank: PrivateLieutenant Class: Untrained Ninja (Nameles Pilot, at Lieutenant Rank, Thats right! FEAR ME!) Skills & Abilities: - DC-20 - CC 2 EN/5 PCs. SP: N/A Seishins: N/A
Kenryu
Statistics: HP: 50, EN: 20(45), IS: 2
Weapons: 1) Kenrou (M)- 16 damage 2) Tenkuushinken Shinkutazumaki- 22 damage, 1 EN/attack 3) Tenkuushinken Nazumanirangiri (M)- 20 damage x 2, 2 EN/attack 4) Tenkuushinken Bakuretsukuten- 50 damage, 3 EN/attack
Inherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut 4) Bai Formation 5) Machine Interface: Dodge Cost -5
Baikanfu
Statistics: HP: 100, EN: 60(85), IS: 2
Weapons: 1) Punch (M)- 30 damage 2) Thunder Smash (V)- 12 damage/PC 3) Kick (M)- 40 damage 4) Thunder Claw- 50 damage, 2 EN/attack 5) Thunder Swing- 110 damage, 6 EN/attack 6) God Hand Smash (V)- 25 damage/EN
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) God Hand Final (Barrier) 4) Machine Interface: Dodge Cost -5
Items: 1)Mega Generator, +25 EN (On loan from Berrik) 2)Prop Tank
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Post by Aslan Cross on Feb 10, 2004 5:41:09 GMT -5
Dakkon BlackbladePersonal Trooper PilotCurrent Max SP: 88 Starting Max SP: 68 Maximum SP Cap: 135
Skills & Abilities:
- Dodge Cost is 15. - Countercut: 2 EN or 5 PCs
- Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Lieutenant: Usable 10 times in a fight.
- Attacker: Damage dealt +25%.
Seishins
[/li][li]Concentrate [/li][li]Flash [/li][li]Direct Attack [/li][li]???? [/li][li]???? [/li][li]????[/color][/size] Standard Battle Theme: The Gate of Magus Designated Pilot: Dakkon Blackblade Model Number: -unknown- Codename: Blackblade's Titan Unit Type: Planeswalker Engine --BOSS CLASS--
Blackblade's Titan Bought at Private Price: 300 PCs. Statistics: HP: 300, EN: (70)95, IS: 2
Weapons: 1) Kinesis Blade (S)- 80 damage X 2 2) The Black Blade of Corondor- 250 damage, 10 EN/attack
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Planar Bond: Regenerate 25% of HP and EN/post. 4) Damage Received -25% 5) Black Blade of Corondor: Target's Dodge cost+5.
Original Stats: ITEMS[/li][li]Mega Generator [/li][li]Gravity Wall #nosmileys#nosmileys#nosmileys#nosmileys#nosmileys #nosmileys
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Post by Mafty Navue Erin on Feb 10, 2004 10:10:12 GMT -5
Pilot: "Michael"Pilot Class: TensaiPilot Rank: LTCC: 2/5SP: 80/80Seishin: Iron WallItem:Distortion Block Solar Panel
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Post by Mafty Navue Erin on Feb 10, 2004 10:35:08 GMT -5
- Prone limit is 24 hours. Proned units are automatically destroyed.
- Player team gets first initiative.
- Winning Condition: Destroy target units
- Losing Condition: All players go past the prone limit.
- Clear Condition:
??
[glow=white,2,300]HEAVEN OR HELL?[/glow]
[glow=white,2,300]LET'S ROCK! [/font][/glow] [/center][/size][/b]
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lucasbbc
Private
H.A.G.A.N.E.
I'm a Gundam Fighter!
Posts: 87
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Post by lucasbbc on Feb 10, 2004 11:21:24 GMT -5
Lucas: That thing... What in the hell is that??? How i'm here? Well... It look's like those guys there doesn't know too much... Or they do? Anyways, it looks like that thing is bad... And what i do with bad things???
Attack Phase:
Weapon Used:God Slash Target: That black, badass mech(Blackblade Titan) Damage:16x2 Resources used: NONE
HP: 95/95 EN: 75/75 PCs:150/150 SP:65/65
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Post by Umbaglo on Feb 10, 2004 11:56:02 GMT -5
<Shibuya> MDO, what on Earth are those? <MDO> Analysis impossible. Cannot ID attackers. <Shibua> Call Hokuto and Ginga! [Meanwhile, at school] *BZZTBZZT* <Hokuto, Ginga, Elis> Teacher! <Teacher> Oh, all right. You may leave. [Launching sequence condenced] <Hokuto> What the heck are those? <Ginga> I don't know, but we're going to knock them out! <Hokuto> Viper Drive! Install! TRANSFORMATION PHASE: Current Form: Dendoh New Form: Dendoh VWIced Dendoh VWStatistics: HP: 83, EN: 63, IS: 2Weapons: 1) Gouwan Funsai (M)- 38 damage, 1 EN/attack 2) Hadou Ryuushin Geki (SV)- 25 damage, 1 EN/shot 3) Senpuu Sanren Geki (M)- 57 damage x 3, 3 EN/attack 4) FL Viper Whip (MSX)- 29 damage/EN 5) Bakusai Chourakka (S)- 113 damage, 5 EN/attack 6) Senkou Raijin Geki (S)- 125 damage, PARALYZE, 10 EN/attack 7) Crusher Fang (S)- 75 damage x 2, 5 EN/attack 8) Viper Whip FA (S)- 250 damage, PARALYZE, expend all EN but 1Inherent Abilities: 1) Usable by anyone. 2) Gear Fighter 3) Illusion Flash 4) Transform to Houga/Dendoh Normal/UD/LC/GB/BH/DF/KS/PA: All current stats (HP/EN/PC/Item) will be carried over. Requires Data Weapons in inventory, KS requires both Leo Circle and Unicorn Drill in inventory. 5) Viper Whip FA: Target's Dodge Cost +5.X) Gouwan Funsai, Senpuu Sanren Geki, FL Viper Whip: Target's DC +3 and Countercut cost * 1.5 X) Damage Received -40% Purchasing Cost: Not Applicable. To transform into this unit, Viper Whip must be in your inventory. Ogre/Dendoh VW will then be available to use.Super AM Wars Pilot Slots: 2<Hokuto> Senpuu Sanren Geki! ATTACK PHASE:
Weapon Used: Senpuu Sanren Geki Target(s): D-Weapon Damage Dealt: 57 * 3 Resources Spent: 3 EN Modifiers: +18 DC (+10 Interent, +3 Grapple Sensor, +5 EWAC), *1.5 CC Cost
[/color] Statistics:
HP: 88/88 EN: 60/63 PCs: 150 SP: 80/80 Current Form: Dendoh VW
[/color]
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Post by CowboyJohnny on Feb 10, 2004 14:08:23 GMT -5
(OOC: Don't forget EWAC, everybody.)
Kara goggled up at their enemies. "What in the worlds..."
She shot at one. The railgun seemed to make a little "plink."
ATTACK PHASE: Target: D-Weapon Weapon: 50mm Hand Railgun Damage: 10 Modifiers: +5 DC (EWAC) Spent: 1 round
Statistics: HP: 30/30 EN: 60/60 PCs: 150/150 SP: 50/50
Hand Railgun ammo: 9/10
Perishables: -Propellant Tank
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Post by Naruto on Feb 10, 2004 14:08:32 GMT -5
Defense Phase: Attacking Weapons: Action Taken: Damage Taken: Resources Spent:
Naruto eyed his foes, then his allies, under his breath he said."I feel so very small..."Again he looked towards the two mechs that we was againt. The one with the big sword was something that he did not want to deal with... Picking his target he charged bindly towards D-Weapon."EAT THIS!"
Attack Phase: Weapon Used: Tenkuushinken Bakuretsukuten Target(s): D-Weapon Damage Dealt: 50 Resources Spent: 3 en DC Mods: +5 DC, EWAC
Statistics: HP: 50/50 EN: 42/45 PCS: 150/150 Shield: 10/10 Weapons: 1) Kenrou (M)- 16 damage 2) Tenkuushinken Shinkutazumaki- 22 damage, 1 EN/attack 3) Tenkuushinken Nazumanirangiri (M)- 20 damage x 2, 2 EN/attack 4) Tenkuushinken Bakuretsukuten- 50 damage, 3 EN/attack Items: 1)Mega Generator, +25 EN 2)Prop Tank Other: Machine Interface: Dodge Cost -5 EWAC:-5 to Dodge
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Post by Demi-JIJI on Feb 10, 2004 14:55:58 GMT -5
Defence Phase: none
Such power, but I can't let myself become scared. If its intents are evil then I'll have to stop it.
Attack Phase: Weapon Used: Broken Phantom Target(s): D-Weapon Damage Dealt: 70 Resources Spent: 3 EN
BROKEN PHANTOM!!
STATS: HP: 180/180 EN: 87/90 PC: 150/150 SP: 93
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