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Post by Quattro Bajina on Jan 20, 2004 8:27:58 GMT -5
Turn Counter: 4
Miyuki: "The attacks got even fiercer to our side!"
Nanai: "Khh... set up defense perimeter!"
Defense Phase: Attacker: Tilus, Aina, Gavin, Sophia Attacking Weapon: 240mm Bazooka, Large Heat Saber, Double Beam Saber, Scatter Beam Gun Action Taken: Block the first three, dodge the scatter Resource Spent: 121 HP, 30 PCs
Eckzahn: "We're taking heavy damage! At this rate, we will..."
Nanai: "Activate repair module! And scatter Minovsky particles around us!"
Miyuki: "Right away!"
Special Phase: Item Used: Repair Kit Minovsky Interference Used: Allied units get DC -5, and all (G)-type attacks are negated. 10 EN/use.
Attack Phase: None
Statistics: HP: 220/220 EN: 30/40 PC: 120/150
Weapons: 1) C-Type Missiles (PGSV)- 10 damage, 20 rounds 2) 145-Type Missiles (PGSV)- 15 damage, 5 rounds 3) Mega Particle Cannon (BS)- 50 damage, 20 rounds
Items: Repair Kit
Minovsky Interference: Allied units get DC -5, and all (G)-type attacks are negated.
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Post by Quattro Bajina on Jan 20, 2004 8:48:43 GMT -5
PS: Hitting an enemy is and dealing damage is +2 for tension instead of +1... my bad.
Gyunei Defense Phase: Attacker: Sophia Attacking Weapon: Scatter Beam Gun Action Taken: Dodge Resource Spent: 11 PCs
Quess Defense Phase: Attacker: Sophia Attacking Weapon: Scatter Beam Gun Action Taken: Dodge Resource Spent: 9 PCs
Rezun Defense Phase: Attacker: Sophia Attacking Weapon: Scatter Beam Gun Action Taken: Take, get PARALYZEd Resource Spent: None
Gyunei Tension Change: +1 for dodging attack
Quess: "Incoming!"
Gyunei: "Yosh!"
Quess and Gyunei, utilizing their newtype powers, anticipated the scatter beam gun coming, and evaded them. However, Rezun, who isn't one, was caught unaware.
Rezun: "Arrgh!"
Gyunei: "Rezun...! And the Zdralmel... dang it, that was a diversion created to separate us away from our battleship!"
Quess: "Let's hope it can withstand the onslaught..."
Gyunei: "Now... we attack! Hold still there, Rezun!"
Gyunei Attack Phase: Target: Saber Knight Gelgoog (Tilus) Weapon Used: 240mm Bazooka (P), 35 damage, DC+1 Resource Spent: 1 round
Quess Attack Phase: Target: Rick Dom (Sophia) Weapon Used: 90mm Submachinegun, 7 damage, DC+2 Resource Spent: 1 round
Rezun Attack Phase: None, PARALYZEd
Statistics: Gyunei: HP: 35/35 EN: 10/10 PC: 139/150
Shield: 4/4 Tension Gauge: +3
Weapons: 1) Hand Grenade (PSV)- 4 damage/PC, 2 rounds 2) Heat Hawk (M)- 7 damage 3) 90mm Submachinegun- 7 damage, 9 rounds 4) Sturmfaust (P)- 20 damage, 2 rounds 5) 240mm Bazooka (P)- 35 damage, 2 rounds
Items: Reloader ----------------------------------------------------------------------- Quess: HP: 27/35 EN: 8/10 PC: 137/150
Shield: 3/4 Pressure: 3/7
Weapons: 1) Hand Grenade (PSV)- 4 damage/PC, 1 round 2) Heat Hawk (M)- 7 damage 3) 90mm Submachinegun- 7 damage, 9 rounds 4) Sturmfaust (P)- 20 damage, 2 rounds 5) 240mm Bazooka (P)- 35 damage, 3 rounds ----------------------------------------------------------------------- Rezun: HP: 30/30 EN: 8/10 PC: 150/150
Shield: 4/4
Weapons: 1) 120mm Machinegun- 6 damage, 9 rounds 2) Heat Hawk (M)- 6 damage 3) 240mm Bazooka (P)- 25 damage, 4 rounds
PARALYZED
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Post by Tilus on Jan 20, 2004 16:06:06 GMT -5
-Aina Phase-[/color]
"Incoming attacks to your right, Tilus!"
"..at di.. ..ay? I c.. ..stan.. ..ou.."
"Minovsky interference.. I suppose it's to be expected of Char Aznable.."
Aina bumps Tilus's damaged Gelgoog out of the way again and handles the attacks thrown at him once again..
Support Defense Phase: - Defending for: Saber Knight Gelgoog/Tilus - Attacker: Zaku II-Kai/Gyunei - Weapon: 240mm Bazooka - Action: Countercut - Resources Taken: 2 EN
"Tilus, if you can hear me.. I think the pilot of that Rick Dom you've been protecting kinda likes you.."
Attack Phase: - Weapon Used: 120mm Machinegun - Target: Musai-class "Zdralmel" - Damage: 10 - Modifiers: +5 dodge cost (EWAC) - Resources Spent: 1 round
"Everyone, the reinforcements from Giren are on their way, they should get here any minute now.."
Statistics: - HP: 35/35 - EN: 16/20 - PCs: 150/150
- Shields: 4/4
Items: - Reloader
Ammo: - 120mm Machinegun: 19/20 - 240mm Bazooka: 0/4
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Post by Tilus on Jan 20, 2004 16:10:40 GMT -5
-Tilus Phase-[/color]
Defense Phase: - None due to Aina's Support Defense
"What? What was that? I still can't make out what you're saying.."
Tilus shoots off away from the rest of the pack and ducks below the Musai battleship, again trying to rip through its' hull with his Gelgoog's Large Heat Saber yet again..
Attack Phase: - Weapon Used: Large Heat Saber - Target: Musai-class "Zdralmel" - Damage: 200 (30 * 4 * 1.67) - Modifiers: +10 dodge cost (+5 from weapon, +5 from EWAC) - Resources Spent: 3 EN
Statistics: - HP: 12/60 - EN: 10/25 - SP: 93/93 - PCs: 49/150
- Ki-ai active (67%/33.5%) - Mazin Power active
- Shields: 2/2
Items: - Propellant Tank
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Post by Kyoryushin on Jan 22, 2004 8:06:51 GMT -5
Gavin: Sophy be careful, the ship just releases high concentration of Minorvsky
Defense Phase: None
Attack Phase: Target: Zdarmel Attack: Double Beam Saber (M)- 8 damage x 2 DC + 5
HP: 30 EN: 8 PC: 150/150 SP: 80/80 Items: Repair Kit Rounds: Beam Smartgun: 12 rounds
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Post by Kyoryushin on Jan 22, 2004 8:11:47 GMT -5
Sophia: Darn it targeting system is firied
Defense Phase: Attack: Machine Gun Action Taken: Dodge (17 PC)
Attack Phase: Target: All opponents Attack: Scatter Beam Gun: Paralyze, 1 round DC + 5
HP: 40 EN:20 PC: 133/150 Items: Repair Kit Rounds: Scatter Beam Gun: 2 rounds Giant Bazooka: 8 rounds
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Post by Quattro Bajina on Jan 22, 2004 11:03:02 GMT -5
Turn Counter: 5. EFSF (Talain, Mao, JnK) deploys at the end of my phase.
Eckzahn: "Now this is what I call dangerous situation..."
Nanai: "Darn..."
Defense Phase: Attacker: Tilus, Aina, Gavin, Sophia Attacking Weapon: 120mm Machinegun, Large Heat Saber, Double Beam Saber, Scatter Beam Gun Action Taken: Block all Resource Spent: 113 HP, PARALYZEd
Zentaile: "We've been struck in the boosters! The ship's control system is badly damaged, and we can hardly move at this point!"
Nanai: "Is this the end...?"
Attack Phase: None
Statistics: HP: 107/220 EN: 30/40 PC: 120/150
Weapons: 1) C-Type Missiles (PGSV)- 10 damage, 20 rounds 2) 145-Type Missiles (PGSV)- 15 damage, 5 rounds 3) Mega Particle Cannon (BS)- 50 damage, 20 rounds
Items: Repair Kit
Minovsky Interference: Allied units get DC -5, and all (G)-type attacks are negated.
PARALYZED
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Post by Quattro Bajina on Jan 22, 2004 11:06:00 GMT -5
Gyunei Defense Phase: Attacker: Sophia Attacking Weapon: Scatter Beam Gun Action Taken: Dodge Resource Spent: 11 PCs
Quess Defense Phase: Attacker: Sophia Attacking Weapon: Scatter Beam Gun Action Taken: Dodge Resource Spent: 9 PCs
Rezun Defense Phase: Attacker: Sophia Attacking Weapon: Scatter Beam Gun Action Taken: Take, get PARALYZEd Resource Spent: None
Gyunei Tension Change: +1 for dodging attack
Gyunei: "The mothership...!"
Rezun: "Chi... isn't there anything we can do?"
Gyunei Attack Phase: Target: Saber Knight Gelgoog (Tilus) Weapon Used: 90mm SMG, 7 damage, DC+1 Resource Spent: 1 round
Quess Attack Phase: Target: Rick Dom (Sophia) Weapon Used: 90mm Submachinegun, 7 damage, DC+2 Resource Spent: 1 round
Rezun Attack Phase: None, PARALYZEd
Statistics: Gyunei: HP: 35/35 EN: 10/10 PC: 128/150
Shield: 4/4 Tension Gauge: +4
Weapons: 1) Hand Grenade (PSV)- 4 damage/PC, 2 rounds 2) Heat Hawk (M)- 7 damage 3) 90mm Submachinegun- 7 damage, 8 rounds 4) Sturmfaust (P)- 20 damage, 2 rounds 5) 240mm Bazooka (P)- 35 damage, 2 rounds
Items: Reloader ----------------------------------------------------------------------- Quess: HP: 27/35 EN: 8/10 PC: 128/150
Shield: 3/4 Pressure: 4/7
Weapons: 1) Hand Grenade (PSV)- 4 damage/PC, 1 round 2) Heat Hawk (M)- 7 damage 3) 90mm Submachinegun- 7 damage, 8 rounds 4) Sturmfaust (P)- 20 damage, 2 rounds 5) 240mm Bazooka (P)- 35 damage, 3 rounds ----------------------------------------------------------------------- Rezun: HP: 30/30 EN: 8/10 PC: 150/150
Shield: 4/4
Weapons: 1) 120mm Machinegun- 6 damage, 9 rounds 2) Heat Hawk (M)- 6 damage 3) 240mm Bazooka (P)- 25 damage, 4 rounds
PARALYZED
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Post by RurouninMao on Jan 24, 2004 23:38:27 GMT -5
A few parsecs from the ongoing battle a lone Federation Ship is floating heading toward the combat zone
Inside the hangar, LTjr Shane O' Connel prepares to engage the enemy
Shane: Alright boyos! Lets show this zeeks what real soldiers are about!
Renpuu Soldiers 1 and 2: YES SIR!
Pilot: Shane O' Connel Rank: LT Ability: Enhanced Human Current SP: 80
Seishins 1.) Direct Hit -- 20 SP (200 UP) 2.) Flash -- 10 SP (100 UP)
Skills & Abilities:
- Enhanced Human Level: Decreases Dodge Cost and increases target's Dodge Cost. Lieutenant: Dodge Cost is 9; Target's Dodge Cost +3.
- Countercut: 2 EN or 4 PCS
- Tension Gauge (Refer to the ability clarifications thread in the SimChamber Rules section for details)
- Tension Gauge: +18 to +20: Damage dealt x 2, Dodge Cost set at 5 +15 to +17: Damage dealt +50%, Dodge Cost -3 +10 to +14: Damage dealt +25% +5 to +9: Damage dealt +10% -4 to +4: No effect -5 to -9: Damage dealt -10% -10 to -14: Damage dealt -25% -15 to -17: Damage dealt -50%, Dodge Cost +3 -18 to 20: Cannot attack Modifiers -2 if you receive damage -1 if Opponent manage to dodge your attack normally -1 if Opponent used a barrier to negate your attack -1 if Shield is used to reduce damage(but can be neutralized if Barrier is used to negate the damage) +0/-0 if Dodge an Attack using Special Defensive Ability or if your Attack is negated by Special Defensive Ability +1 if Dodge an Attack normally +1 if Negates an Attack with barrier +2 if Attacks hit enemy +5 if Succesfully destroyed an opponent
- Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).
H.A.G.M
Statistics: HP: 30, EN: 10, IS: 3
Weapons: 1.) 60mm Vulcans- 2 damage, 20 rounds 2.) Beam Saber (M)- 6 damage 3.) Reinloch Rifle (B)- 20 damage, 12 rounds 4.) Twin Plasma Cannon (S)- 18 damage x 2, 6 rounds
Inherent Abilities 1.) Usable by anyone 2.) Countercut 3.) Anti-Beam Shield 4.) Reinloch Rifle: Target Dodge Cost +5
Items: Repair Kit
GM 1 & 2
Statistics: HP: 30, EN: 10, IS: 4
Weapons: 1) 60mm Vulcan- 2 damage, 20 rounds 2) Beam Saber (M)- 6 damage 3) Beam Spray Gun (BSV)- 5 damage, 10 rounds
Inherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut
Items: Repair Kit for each one
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Post by Fayt Leingod on Jan 25, 2004 12:52:18 GMT -5
Pilot Name: Athrun Zala Class: Coordinator Rank: Sergeant
Starting Max SP: 60
Maximum SP Cap: 120
Skills & Abilities
- Dodge cost is 14 - Countercut: 1 EN or 3 PCs
- Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used.
- Phase Shift Reinforcement: Strengthened Phase Shift Armor damage reduction based on rank. These effects are NOT cumulative with the standard Phase Shift Armor's damage reduction values. Private: Negate 11 damage with Phase Shift Armor Corporal: Negate 12 damage with Phase Shift Armor Sergeant: Negate 13 damage with Phase Shift Armor Ensign: Negate 14 damage with Phase Shift Armor Lieutenant: Negate 15 damage with Phase Shift Armor
- SEED
Activates when: - unit's HP is at 20% or... - ally's HP is at 30%
Effects of SEED:
- dodge cost is 5
Private: opponent's dodge cost +2, damage dealt increased by 10% Corporal: opponent's dodge cost +3, damage dealt increased by 15% Sergeant: opponent's dodge cost +4, damage dealt increased by 20% Ensign: opponent's dodge cost +5, damage dealt increased by 25% Lieutenant: opponent's dodge cost +7, damage dealt increased by 30%
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GM 1 & 2
Statistics: HP: 30, EN: 10, IS: 4
Weapons: 1) 60mm Vulcan- 2 damage, 20 rounds 2) Beam Saber (M)- 6 damage 3) Beam Spray Gun (BSV)- 5 damage, 10 rounds
Inherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut
Items: Repair Kit for each one
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Standard Battle Theme: Mobilsute Ikusa Katakihata Shura Hissatsu theme: Mobilsute Ikusa Katakihata Shura Designated Pilot: Suran Zala Model Number: RX-78-2 Codename: None Unit Type: E.F.S.F. Newtype G.U.N.D.A.M. Mobile Suit
Mecha #4:
Gundam
Statistics: HP: 40, EN: 15, IS: 3
Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Sabre (M)- 8 damage 3) Beam Rifle (B)- 12 damage, 10 rounds 4) Beam Javelin (M)- 18 damage 5) Hyper Bazooka (P)- 30 damage, 4 rounds 6) Gundam Hammer (S)- 40 damage
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Core Block System: If Gundam is destroyed or you choose to separate, transform into FF-X7 Core Fighter (stats in Hangar).
-----------------------------------------------------------------------
FF-X7 Core Fighter
Statistics: HP: 10, EN: 6, IS: 3
Weapons: 1) 30mm Vulcan Gun- 2 damage, 20 rounds 2) Missile Launcher (PGV)- 2 damage/PC
Inherent Abilities: 1) Dodge Cost is 5
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Post by RurouninMao on Jan 31, 2004 10:02:37 GMT -5
Up on the bridge of the White base. The Federation Captain barked out his order
Renpuu Captain: Allright people, i dont know whats goin on out there that zeons are fighting among themselves, so you all have to be careful and GOd Speed
Pilot: FederatioN captain Rank : LT Abilty: NT Seishin Points - 70 1.) Concentrate: 15 SP, your DC -5 for one whole turn, target DC +5. 2.) Flash: 10 SP, evade a single attack.
Skills & Abilities
- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Lieutenant: Dodge Cost is 7, Target opponent's Dodge Cost + 5
- Countercut: 2 EN or 4 PCs
- Countershot: Shoot down (negate) a single enemy (P) Type weapon with any non-(M) weapon. The cost (EN/PCs/Ammo) of using the skill depends on the cost of the weapon used.
- Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).
- Pressure: Negate the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Lieutenant: Usable after 4 turns.
White Base
Statistics: HP: 300, EN: 60, IS: 2
Weapons: 1) Micro Missiles (PSV)- 15 damage, 20 rounds 2) Anti-Air Guns (S)- 20 damage, 20 rounds 3) Shuuhou (B)- 40 damage, 20 rounds 4) Macro Missiles (PSV)- 45 damage, 10 rounds 5) Mega Particle Cannon (BS)- 70 damage, 20 rounds
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Mothership Class: Dodge Cost is locked at 30. 3) Minovsky Scattering: Allied units get's DC -5, and all (G)-type attacks are negated. 10 EN/use.
Items: Repair Kit
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Post by Tilus on Jan 31, 2004 12:06:22 GMT -5
-Tilus Phase-[/color]
"The Feddies are here!"[/color]
Upon hearing Aina's warning, Tilus takes a quick look behind him to verify that indeed, the EFSF have arrived to stir up even more trouble. His worst fears have come true - they will be sure to exploit the fact that both sides are busy warring against each other.
However, as Tilus was distracted by the EFSF's arrival, one of the Zakus attacks him!
Defense Phase: - Attacker: Zaku II Kai/Gyunei - Weapon: 90mm Submachinegun - Action: Take it - Damage: 1 (7 * 0.25 * 0.665) - Resources Taken: HP
"Alright! We can't keep playing around, so everyone, quickly finish off the Musai so we can keep our attention solely on the Feddies!"
Suddenly, Tilus has a very bad premonition something terrible is about to happen. However, he quickly shakes it off and continues on his attack..
Attack Phase: - Weapon Used: Large Heat Saber - Target: Musai-class "Zdralmel" - Damage: 200 (30 * 4 * 1.67) - Modifiers: +10 dodge cost (+5 from weapon, +5 from EWAC) - Resources Spent: 3 EN
Statistics: - HP: 11/60 - EN: 7/25 - SP: 93/93 - PCs: 49/150
- Ki-ai active (67%/33.5%) - Mazin Power active
- Shields: 2/2
Items: - Propellant Tank
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Post by Tilus on Jan 31, 2004 12:11:08 GMT -5
-Aina Phase-[/color]
"You heard him! Ignore the Feddies for now and concentrate on taking out that Musai! We'll deal with them once it's gone!"
(Shiro, I hope for your sake that you're not on that white ship..)
Attack Phase: - Weapon Used: 120mm Machinegun - Target: Musai-class "Zdralmel" - Damage: 10 - Modifiers: +5 dodge cost (EWAC) - Resources Spent: 1 round
Statistics: - HP: 35/35 - EN: 16/20 - PCs: 150/150
- Shields: 4/4
Items: - Reloader
Ammo: - 120mm Machinegun: 18/20 - 240mm Bazooka: 0/4
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Post by Kyoryushin on Feb 1, 2004 6:32:29 GMT -5
Gavin: WhaT!? What the heck are those earthnoids doin here!?
Sophia: Dont mind them concentrate on the Musai
Defense Phase: None
Attack Phase: Target: Musai Attack: Beam Smartgun (B)- 20 damage, 1 rounds DC + 10
HP: 30 EN: 8 PC: 150/150 SP: 80/80 Items: Repair Kit Rounds: Beam Smartgun: 11 rounds
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Post by Kyoryushin on Feb 1, 2004 6:35:00 GMT -5
Sophia: Just what we need, earthnoids mucking things up
Defense Phase: Attack: Machine Gun Action Taken: Dodge (17 PC)
Attack Phase: Target: Musai Attack: Giant Bazooka (P): 30 damage, 1 round DC + 5
HP: 40 EN:20 PC: 116/150 Items: Repair Kit Rounds: Scatter Beam Gun: 2 rounds Giant Bazooka: 8 rounds
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