SCType: Special
Description: Short for SimChamber. Does not refer to the entire board, but the 2 sub-boards where fights occur, SC-1 and SC-2. Fights occuring in the SC (either one) give PC and evo point rewards, but all PCs and items consumed during battle are lost and deducted from your accounts.
Covering Topic: Types of FightsSecondary DefenceType: Secondary Defence
Description: Special types of defensive actions which support the primary defence (IE: Bunshin, barriers)
Covering Topic: What's that do again? Ability ClarificationSeishinType: Combat Action, Pilot Ability
Description: A set of spells which give special effects when cast. Each spell uses a certain number of SP. You cannot use a spell if you don't have enough SP.
Covering Topic: Fire! Fire! Psycho... SpellSergentType: Rank
Description: Requires 2 PA and 3 SC matches to rank up from Corporal
Covering Topic: Welcome to the Simchamber!,
Rank-Up! What to do to get to the topSeperateType: Unit Ability Tag
Description: When a unit with Seperate has it's HP reduced to 0, transform to the specified unit. Transformation occurs after the Defence Phase. This is not to be confused with Turn X's Seperate.
Covering Topic: Hangar LexiconShieldType: Unit Ability Tag, Primary Defence
Description: Expend 1 to reduce the damage from 1 attack by 50%. Special shields may also reduce damage further. Calculate this after reducing the damage by 50%.
Covering Topic: Counterstrike! Guide to Inherent Mech AbilitiesSidekickType: Unit Ability Tag, Item Tag
Description: Provides another Seishin and SP set, and possibly other abilities. Can only have 1 Sidekick on a unit, and you cannot equip a Sidekick item if the unit has an inherent Sidekick.
Covering Topic: Items: Your Guide to the SC EssentialsSPType: Special
Description: Short for Seishin Points. Used to cast Seishins.
Covering Topic: Fire! Fire! Psycho... SpellStackableType: Item Tag
Description: Items with this tag allow for more items of the same type to be installed.
Covering Topic: Items: Your Guide to the SC EssentialsStatus AttackType: Status Attack
Description: These attacks deal special effects other then damage.
Covering Topic: Tools of the Trade: Status AttacksStatus PhaseType: Special
Description: This "phase" is where all your mech stats are displayed during battle.
Covering Topic: The Simchamber Fight SequenceSub-ClassType: Special
Description: Allows for players to have an additional 5 Pilot Classes to use in battles and Super AM Wars battles. Sub-Classes cost 120% the normal cost of a Pilot Class, and cannot be sold or overwriten. Once bought, you are stuck with it.
Covering Topic: Sub-Characters and You: Sub-Character ClassesSummonType: Unit Tag, Unit Ability Tag
Description: Units with this ability can call forth units to assist them in battle. You can only summon as many units as specified by the Summon ability. Unless otherwise specified, summons have a DC of 5, a CC cost of 2/5, and can be resummoned if all summons are destroyed or unsummoned.
Covering Topic: Summon Ability and Summoning UnitsSupport DefenceType: Combat Action, Secondary Defence
Description: Take all attacks for an ally. You cannot take only some of the attacks, unless some of them are un-support defenceable (IE: MAPs, Direct Attack). You also cannot Support Defend an ally against an attack that you fired.
Covering Topic: Support Defence: The Art of the Human ShieldSuper AM WarsType: Special
Description: A type of fight where a single player uses multiple units and/or Pilot Classes.
Covering Topic: Super AM Wars: Chaos UnleashedSustained ParalyzeType:Weapon Type, Status Attack
Description: If you hit an opponent with an attack that has the
Sustained Paralysis X:Y tag, you may pay 5 PCs to PARALYZE yourself and X opponents hit by the attack, and deal Y unreducable damage a turn. The PARALYZE ignores ALL immunities (IE: Tensai, Boss, Hagane no Tamashii).
Covering Topic: Hangar LexiconSystemType: Unit Ability Tag, Item Tag
Description: Special and powerful abilities which give various bonuses. You can only have 1 System installed on a unit, and if the unit has an inherent System, then you cannot equip one.
Covering Topic: Items: Your guide to the SC Essentials